CodeBlocks is an extensible, cross-platform IDE but it does not come with a compiler nor a linker since they are platform-specific. When you first run the IDE, it will scan your system for all supported compilers and integrate them into your IDE If you have more than one supported compiler, then you must choose the master compiler. But if you have no compiler, then you must add one. To build an EXE you must configure the project's compiler and linker switches according to your chosen compiler. Consult the compiler's own documentation for more information on this.
Turbo C cannot compile native Linux binaries, only programs for MS-DOS. MS-DOS applications can be run on Linux through a variety of methods, including DOSEMU, DOSBox, QEMU, Bochs, and VirtualBox.
fsck
malloc or calloc
Windows or Linux. Its a users option for this. Linux is free but Windows is more popular.
the command "display" brings up the ImageMagick program.
Codeblocks has a Linux version compiler. There's a link to it under the related links.
Simply any text edittor can be used to write C program. To compile the .c file saved, Linux comes with gcc compiler. In the command line: $ gcc -o outputfile inputfile.c will compile the inputfile.c and create executable outputfile. Other than that there are number of IDEs (i.e. Integrated Development Environment) are available such as Kdevelop, Eclipse etc.
1. Create the source into a file with any text editor, for example: myprog.c2. Compile it: gcc -Wall -W -pedantic -g -o myprog myprog.c3. Run it: ./myprog
Android is based on the Linux Kernel. A kernel is a program that handles I/O and basically all the hardware stuff. So Android OS is device specific. (However there are some linux distributions which are device specific and you have to compile the kernel yourself.) That's why you can't install KitKat for Sony on an HTC device. You have to make it (compile) to suit your device's hardware specs.
GLBasic can be used to write games and utilities for Windows, Mac, Linux, iPhone and many other platforms You do this by using the integrated editor and then compile the program.
You don't. The compiler is used to compile programs, not edit them. Most source code can be edited using a standard text editor.
Linux generally comes installed with the free gcc compiler. MacOSX does too. But when you compile a program with gcc, it runs on the platform under which it was compiled. Therefore, programmers on OSX that need to deliver a Linux binary need to use gcc's cross-compiler mode to produce Linux binaries.
1. Create your source-file with any text-editor (mcedit myprogram.c, for example).2. Compile it: gcc -g -Wall -W -pedantic -o myprogram myprogram.c3. Fix the errors and warnings, if any4. Run your program: ./myprogram(Note: you should not use linux-9.0 yet, as only linux-2.6.x released).
Linux APIs are better documented, so it's easier to program for. However, you would probably want to do your programming on whatever platform you are targeting. If you are a Windows developer, writing the programs on Linux makes little sense.
This obviously depends what platform your writing your program for, if it's for Linux/BSD/Solaris etc, use Linux. If it's for Windows guess what you use? Windows (Except in some cases using Linux is okay). If it's for... you get the point. Personally, I use Linux.
You can if you really want to! But, most Linux software is already compiled and ready to be downloaded and installed. Note that Linux is the kernel from which many distributions (distos) branch out - Ubuntu, Linux Mint are but two examples.
Linux Wine is an open source software program. The Linux Wine software program allows Linux users to run Windows programs on their own devices such as computers.