There is no preference as such. The type of binding you use is more dependant upon the design and circumstance rather than any preference you may have. Static binding is certainly more predictable and therefore easier to program, but dynamic binding offers much greater flexibility.
C++ allows multiple inheritance while Java does not. In my opinion, multiple inheritance is not useful because it can get very confusing very quick. For polymorphism, C++ does early binding by default, while Java does late binding by default. Late binding is more useful than early binding.
Dynamic binding, or late binding, is when the object code for the class does not get loaded into memory until it is needed. This saves time at module load time, at the cost of delayed execution for the first invocation.
C: there are no methods in C. C++: no.
I assume you mean using lower case letters. By convention, C and C++ standard libraries use lower-case naming conventions. This makes it easy to identify functions and types that belong to the standard library. When defining your own types, a leading capital is preferred. All capitals typically denotes a macro definition.
Use std::packaged_task (preferably) or std::thread to start a new thread. Use std::future (preferred), std::mutex or std::atomic to share information between threads.
Static binding occurs at compile time. Dynamic binding occurs at runtime.
C++ allows multiple inheritance while Java does not. In my opinion, multiple inheritance is not useful because it can get very confusing very quick. For polymorphism, C++ does early binding by default, while Java does late binding by default. Late binding is more useful than early binding.
Yes and no. Static vs dynamic binding is not a C or C++ language issue; it is a linker issue. If you link with a .lib file that contains stubs for run-time loading, then the called routine will not be loaded until it is invoked, and it will not be made a part of the load module.
1.Classes and Objects 2.Constructors and Destructors 3.Inheritance 4.Polymorphism 5.Dynamic Binding
Dynamic binding is certainly possible for normal C functions. Binding is a function of the binder (linker) and has nothing to do with the language itself.
Higher binding energy is preferred because it indicates stronger binding forces holding particles together. Higher binding energy results in more stable nuclei with lower potential for decay.
b+b+b+c+c+c+c =3b+4c
c + c + 2c + c + c = 6c
b + b + b + c + c + c + c = 3b + 4c
Dynamic binding, or late binding, is when the object code for the class does not get loaded into memory until it is needed. This saves time at module load time, at the cost of delayed execution for the first invocation.
4c
c + c + c + c + c = 5 * c.