It is by design.
Speaking of floating-point values, please remember that they are never accurate, so be careful. Example:
wrong: if (f==4.1) printf ("Equals to 4.1");
good: if (fabs (f-4.1)<0.0000001) printf ("Equals to 4.1");
The switch/case statement in the c language is defined by the language specification to use an int value, so you can not use a float value. You can, however, convert the float into an int and use it, so long as the resulting values and functionality meet your functional requirements.
enum
switch (expression) { case value 1 : [ statement-block 1] [break ;] case value 2 : [ statement-block 2] [break ;] ……. ……. case value N : [ statement-block N] [break ;] [default: [default block] [break;] ] } statement x;
the case label that contains the matching value. If there is no matching value but there is a default label in the switch body, control passes to the default labelled statement. If no matching value is found, and there is no default label anywhere in the switch body, no part of the switch body is processed
The default case in a switch statement will be activated if none of the other case values match. It is used exactly for this purpose - if nothing else matches in the switch then this one will always match.Without a default case value, if nothing matched in the switch then nothing will be done. Sometimes it is necessary to know that nothing matched.
The switch/case statement in the c language is defined by the language specification to use an int value, so you can not use a float value. You can, however, convert the float into an int and use it, so long as the resulting values and functionality meet your functional requirements.
enum
switch (expression) { case value 1 : [ statement-block 1] [break ;] case value 2 : [ statement-block 2] [break ;] ……. ……. case value N : [ statement-block N] [break ;] [default: [default block] [break;] ] } statement x;
the case label that contains the matching value. If there is no matching value but there is a default label in the switch body, control passes to the default labelled statement. If no matching value is found, and there is no default label anywhere in the switch body, no part of the switch body is processed
I guess you mean 'default'
The default case in a switch statement will be activated if none of the other case values match. It is used exactly for this purpose - if nothing else matches in the switch then this one will always match.Without a default case value, if nothing matched in the switch then nothing will be done. Sometimes it is necessary to know that nothing matched.
Switch Statements are used to generate different outputs of code based on the value of an expression. Switch Statements work as follows:{randomNumber = floor(random(3))+1;switch(randomNumber) {case 1: { } break;case 2: { } break;case 3: { } break;default: { } break;}}This may seem confusing if you are new to GML, so I will give an in-depth explanation. The first line sets the variable randomNumber to a random number between 0 and 2, and adds it by 1 to make it a random number from 1-3. So far the only thing that has gone on in the code is to set a variable to either 1, 2, or 3. This is where the switch statement comes in.switch(randomNumber) {case 1: { } break;case 2: { } break;case 3: { } break;default: { } break;}this is the actual switch statement. You may be wondering what the case statements are for. case statements are always written inside switch statements and do nothing anywhere else. case statements activate when the expression in the switch statement is the same as the value that they are assigned to. Take a look at this switch statement:{rand = floor(random(3));switch(rand) {case 0: {show_message("The Random Value Was 0");} break;case 1: {show_message("The Random Value Was 1");} break;case 2: {show_message("The Random Value Was 2");} break;}} When the values assigned to the case statements are equal to the expression in the switch statement, the case statement will run the code contained in it's brackets. break statements order the switch statement to abort. The reason that you need break statements inside a switch statement is because it keeps the other cases from activating as well. (When one case statement activates, the others do as well.)A final briefing on switch statements is that they are not limited to variables. Take a look at this switch statement.{switch(obj_block.x > x) {case true: {show_message("The Block Is Ahead Of You.");} break;case false: {show_message("You Are Ahead Of The Block.");} break;}} This switch statement returns a true or false value, and the case statements operate accordingly.
Switch Case is used when you want to check whether a certain variable is equal to a set of particular values and theres a different task to do for each value. If-then-else is can be used to check for anything, including a range of values and perform a specific task if the condition is met. For eg: switch(c) { case(1): task1(); break; case(2): task2(); break; case(3): task3(); break; default: task9(); break; } if(c>=1 && c<=9) task1(); else task2(); Note: You cannot use >= or <= in switch case.
Believe there are 4 switches mounted in top of case. Lock switch, Lock Rail switch, Transfer switch, and Low switch. Every one but the low switch is normally ON ((has continuity) while not depressed). Sooo, they cannot be swapped around "willy nilly" either.
It should work... perhaps you made some mistakes.
You cannot declare variables inside a case label. Declare them outside of the switch.
The expression in the switch statement is evaluated. The result of this evaluation is then compared with each case statement in turn until a matching case is found, which then forces a jump to the appropriate case. Execution then continues from that point until a break, return or goto statement is encountered, or execution falls through the switch statement.