Inline functions can be static. However, their usage outside of classes in C++ has been deprecated (a hangover from C). Static member functions are allowed of course, and they can be inline expanded where desired. In C, a static function simply has limited scope within the same translation unit. In C++, unnamed namespaces are the preferred method of achieving the same end.
Static member functions, member function templates and constructors cannot be virtual.
Yes. Any function can be overloaded. However you cannot override a static member function. Only instance members can be overridden.
function of static relay
An inline function replaces the call to the function by the body of the function, thus reducing the overhead of saving the context in stack. This is good for functions which are small in size and called occasionally. A recursive function calls an instance of itself and thus can be a deeply nested. Different compilers handle this differently. Some will inline it up to a certain depth and then call a non-inlined instance for further recursion; others will not inline the function at all and generate a normal function call.
The inline attribute is a C++ attribute, not a C attribute. Inline specifies that the function is to be expanded in place at the point of call instead of being called as a function. This means there will be one copy of the function for each call. This costs executable code, but can save execution time because the call setup and return time is avoided. Some functions cannot be inlined, and inline is really only a hint to the compiler. As far as recursive inlined functions, that depends on the implementation. The Microsoft implementation will not inline recursive functions unless they have a #pragma inline depth(n) line that specifies the maximum recusion depth the function will have. Consult your specific compiler documentation for the inline attribute for your specific implementation details.
Static member functions, member function templates and constructors cannot be virtual.
Yes. Any function can be overloaded. However you cannot override a static member function. Only instance members can be overridden.
Cannot be called from another source.
yes,we can make function inline
Static functions are tied to a class, not to a particular object. A static function can only access static variables because it has no knowledge of member variables.
function of static relay
function of static relay
An inline function replaces the call to the function by the body of the function, thus reducing the overhead of saving the context in stack. This is good for functions which are small in size and called occasionally. A recursive function calls an instance of itself and thus can be a deeply nested. Different compilers handle this differently. Some will inline it up to a certain depth and then call a non-inlined instance for further recursion; others will not inline the function at all and generate a normal function call.
The inline attribute is a C++ attribute, not a C attribute. Inline specifies that the function is to be expanded in place at the point of call instead of being called as a function. This means there will be one copy of the function for each call. This costs executable code, but can save execution time because the call setup and return time is avoided. Some functions cannot be inlined, and inline is really only a hint to the compiler. As far as recursive inlined functions, that depends on the implementation. The Microsoft implementation will not inline recursive functions unless they have a #pragma inline depth(n) line that specifies the maximum recusion depth the function will have. Consult your specific compiler documentation for the inline attribute for your specific implementation details.
'global static'?! There is no such thing.
inline itself should be considered as a storage class
No, functions (inline or other) aren't commands.