Platform dependent, use sizeof (int). You may want to use types int8_t, int16_t, int32_t or int64_t from inttypes.h,theirs sizes are predefined (1, 2, 4 and 8 bytes).
for C: sizeof (int), often 2 or 4 bytefor Java: 4 byte
1. byte-organised memory (every bytes of the memory has to be accessible) 2. support for every ASCII characters (0-127)
There is no such thing as "short char" You either mean char or short int. a char is a variable declaration that holds one character, usually 8 bits long (1 byte) short int (or simply short) is a 16 bit (2 byte) integer
Definition. Example: extern int x1; /* declaration */ int x2; /* definition */ int x3= 2; /* definition with initialization */
Since in c language char take 1 byte in memory because it support limited no of character set. But in the whole universe there are very large no of character like japinise language support 126 character set . Java char support all the character set in the world so it take 2 byte in memory.
for C: sizeof (int), often 2 or 4 bytefor Java: 4 byte
bool F1(int byte,int pos) { return(byte & 1<<pos) } //pos -> position in the field // say byte is b1011 and pos is 2 then it will return value 0
a byte is abasic storage unit in memory. when application program instructions and data are transferd to memory from storage devices. byte addressable memory refers to memory address that is accessed one byte (8 bits) at a time as opposed to 2 byte(16 bits), 4 byte(32 bits) or 8 byte(64 bits) addressable memory.
A memory address a, is said to be n-byte aligned when a is a multiple of n bytes (where n is a power of 2). In this context a byte is the smallest unit of memory access, i.e. each memory address specifies a different byte.
byte">byte1. A group of binary digits or bits (usually eight) operated on as a unit.2. Such a group as a unit of memory size.No, byte is a noun.
1. byte-organised memory (every bytes of the memory has to be accessible) 2. support for every ASCII characters (0-127)
2 bytes or 16 bits
SJMP is short jump. In this 2-byte instruction the first byte is opcode and second byte is relative address of target location. This can save some byte of memory in many applications where memory space is in short supply where as LJMP (Long Jump) is 3-byte instruction in which 1st byte is opcode and 2nd and 3rd byte represent the 16- bit address of target location.
Memory in a computer is typically expressed in powers of 2, such as 2^10 (kilobytes), 2^20 (megabytes), or 2^30 (gigabytes). However, when referring to bytes, it is common to see 8 bits in a byte, which is the fundamental unit of digital data. Thus, while memory sizes are expressed in powers of 2, the smallest unit of memory is based on 8 bits per byte.
There is no such thing as "short char" You either mean char or short int. a char is a variable declaration that holds one character, usually 8 bits long (1 byte) short int (or simply short) is a 16 bit (2 byte) integer
Definition. Example: extern int x1; /* declaration */ int x2; /* definition */ int x3= 2; /* definition with initialization */
There are two nibbles in a byte.