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In "The Most Dangerous Game," onomatopoeia is used to create suspense and tension in the story. For example, the sound of gunshots and animal cries ("crack," "roar," "splash") mirrors the action and intensity of the hunting scenes. These sound words help to immerse the reader in the thrilling and dangerous atmosphere of the story.
An example of assonance in "The Most Dangerous Game" is the repeated short "i" sound in the phrase "he passed some tenebrous straits where the sea slapped loud against granite."
An example of flashback in The Most Dangerous Game is when Rainsford is being hunted and he thinks back to a time when he was in Africa.
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One example of irony in "The Most Dangerous Game" is when General Zaroff, who hunts humans for sport, ends up becoming the hunted himself by the protagonist, Rainsford. This is ironic because Zaroff, who considers himself the ultimate hunter, becomes the prey in the end.
Rainsford went to the window and looked out toward the sea
Zaroff is a demon with a santic plan of murder for innocent victoms.
In "The Most Dangerous Game," one example of a figure of speech is when General Zaroff describes hunting humans as the "most dangerous game," using a metaphor to compare it to a traditional sport. Another example is when Rainsford says the jungle is like a "big game," using a simile to compare it to a hunting ground. These figures of speech help convey the intensity and suspense of the story.
In The Most Dangerous Game, the term "game" is used as a synonym for animals, prey. In this story, the game hunted are humans. Therefore, humans are "the most dangerous game".In the story, a big-game hunter is marooned on an island, and becomes the unwilling prey of another hunter.
Think about it, "THE MOST DANGEROUS GAME" The title is considered a pun.
Rainsford went to the window and looked out toward the sea