Yes, as long as that card can be given spell counters.
When Magical Citadel of Endymion is initially activated, it has no Spell Counters. This is because its effect of obtaining Spell Counters does not take place until it has been successfully activated. Therefore, it does not gain a Spell Counter from its own activation.
The Magical Citadel's controller can remove the spell counter to save the Citadel from destruction during Heavy Storm's resolution.
yes you could because most cards that can have spell counters says that it can destroy a spell or trap cards on the field face up like breaker when its normal summoned it has 1 spell counter, u can take of the spell counter to destroy 1 trap or spell on the field
No. A-Team Trap Disposal's effect is a Quick Effect, spell speed 2. It cannot be chained to a Counter Trap.
Since a Counter Trap is spell speed 3, and De-Fusion is spell speed 2, that situation can't arise. De-Fusion cannot be chained to any Counter Trap. That means the Counter Trap will resolve and destroy the Fusion Monster, before you get a chaince to use De-Fusion.
No, Crusader of Endymion cannot hold Spell Counters. Therefore, its effect will not apply to itself.
No, Crusader of Endymion cannot hold Spell Counters. Therefore, its effect will not apply to itself.
The Magical Citadel's controller can remove the spell counter to save the Citadel from destruction during Heavy Storm's resolution.
When Magical Citadel of Endymion is initially activated, it has no Spell Counters. This is because its effect of obtaining Spell Counters does not take place until it has been successfully activated. Therefore, it does not gain a Spell Counter from its own activation.
The first spell that can counter a spell in Magic: The Gathering is called "Counterspell." It allows a player to prevent an opponent's spell from taking effect.
Yes. While the Citadel's counter-gaining condition looks for spell card activations, it only receives the counter after that spell resolves. In the case of Heavy Storm, by that time the Citadel will have already been destroyed and be in the graveyard, it wouldn't gain the counter in time to save it.
It is resolved after because just like a spell counter on the magical citadel of endymion is put on citadel AFTER the effect.
The most effective way to counter an opponent's spell in a split second using a counterspell is to quickly identify the type of spell being cast, choose the appropriate counterspell from your arsenal, and cast it with precise timing to disrupt the opponent's magic before it takes effect. Timing and knowledge of different spells are key to successfully countering your opponent's magic.
yes you could because most cards that can have spell counters says that it can destroy a spell or trap cards on the field face up like breaker when its normal summoned it has 1 spell counter, u can take of the spell counter to destroy 1 trap or spell on the field
The counter spell for the first spell is "Protego."
Yes, as long as the spell card is a Quickplay Spell, and the trap card is not a Counter Trap. So you cannot chain Monster Reborn to any trap. Nor can you chain Book of Moon to a Counter Trap, for example.
No because the field spell card is just simply being replacing by another field spell. So, you can't use Magical Citadel of Endymion's effect to stop it from being sent to the graveyard. However, you may protect your field spell card with the spell card Field Barrier.