No, it can't negate anything.
- It can stop an attack by removing the attacker. That's not 'negation' though.
- There are a few monsters who it can stop their effects resolving. Zombie Master is one - chain Interdimensional Matter Transporter to his activation, and it will remove him, then his effect will resolve without effect. This still isn't negation either, as negation is a specific game term.
Yes, there is nothing stopping you from doing that.
If a card special summons from the removed from game zone, it will say so. So DD Survivor is one example, it special summons itself from there. Otherwise, with cards like Interdimensional Matter Transporter, or Future Visions, the monster is simply 'returned' to the field. This is not a summon of any kind, meaning 'cannot be special summoned' monsters are not crippled by it, nor can any summon-responsive cards like Torrential Tribute be used.
no fiendish chain most certainly does not negate attacks, if the card does not state it negates an attack it does not negate attacks
Blue-Eyes Shining Dragon can negate effects that target it. Magic Cylinder is a targeting card, so yes, Blue-Eyes Shining Dragon can negate it.
This depends on the specific monster and its abilities. If a monster's summon is negated and the monster destroyed, it is likely that its effect was never able to be activated in the first place. In this case, its effect would never have applied
'Negate' is a very specific word in Yu-Gi-Oh. No, Interdimensional Matter Transporter does not 'negate' the attack (unlike cards such as Necro Gardna), but the attack is stopped nonetheless. As soon as the attacking monster leaves the field, that particular attack step ends, the defending monster is not flipped if face-down, and no damage is calculated.
Imperial Iron Wall will resolve to the field, and then Interdimensional Matter Transporter, or Different Dimension Capsule will then resolve without effect as they are now unable to remove cards from the game.
Depends what you mean by 'work' - work properly or work to destroy it? Spirit Reaper is only destroyed after the targeting effect resolves, and if Spirit Reaper is still face-up on the field. After Interdimensional Matter Transporter resolves, Spirit Reaper will be in the removed from play zone. So Spirit Reaper will not be destroyed, even when returned to play.
one way i do it is by using summoner of illusions and then before you end your turn, use Interdimensional matter transporter to keep him on the field.
Yes. Interdimensional Matter Transporter will therefore resolve before the other card, meaning the monster is not destroyed. Targeting cards like Sakuretsu Armor will resolve without effect. Non-targeting cards like Dark Hole or Smashing Ground will resolve though, as Dark Hole destroys all monsters, and Smashing Ground selects a monster to destroy on resolution.
Yes. If Magic Cylinder or Dimension Wall's targets leave the field before they can resolve, they will not deal any damage.
When Hundred Eyes Dragon Removes from Play Elemental Hero Darkbright, it gaines it effect. If it attacks, Hundred Eyes Dragon is changed to Defense Position. If you activate Interdimensional Matter Transporter on Hundred Eyes Dragon, it will Remove it from Play until the End Phase. During the End Phase, return Hundred Eyes Dragon to the field in the same position as it was when it was Removed from Play. Its effect of copying Elemental Hero Darkbright no longer applies, and you may activate its copying effect your next turn.
Yes, there is nothing stopping you from doing that.
Office of Interdimensional Paradoxes and Extraordinary Phenomenon.
It's both, technically. The 'Interdimensional Rift' is also known as the 'Cleft of Dimensions', the N-Zone, and 'The Void'.
One dimension away.
This is a sentence for the word, negate.