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The best deck is a matter of opinion however here are some good ones:

Use some or all of these cards in a deck:

Monsters:

Dragon Dwelling in the Cave, Decoy Dragon, Masked Dragon, Armed Dragon lv3, Armed Dragon lv5, Armed Dragon lv7(only 1-2), Armed Dragon lv10(only 1-2), luster dragon, element dragon, Redeyes black dragon(only 1 or 2), Redeyes Darkness dragon(only 1), Redeyes b chick, slate warrior, Pladin of white dragon, lord of D, spirit ryu, twin headed behemoth, blue eyes white dragon, milenium shield, penguin soldier, old vindictive magician.

Spells/Traps:

Dragons Mirror, Polymerization, Stamping destruction, bottomless trap hole, interdimentional matter transporter, call of the haunted, foolish burial(works with call of the haunted and decoy dragon), burden of the mighty, sarusketsu aromor, mountian, future fusion, dust tornado, mystical space typhoon, needle wall, premature burial, mirrior force, lightnig vortex, dark core, swords of revealing light, axe of despair, burden of the mighty

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15y ago
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10y ago

Hey Dude(tt), i got some advice to make a pretty good yugioh deck.......

1

Decide your playing style - This is important, as it determines how people would look at you as a duelist. Are you a rash duelist who would rapidly summon, attack and activate cards? Or are you the deep thinker who would analyze your hand and field before making a move? Or maybe the duelist that would remove cards from play so your opponent cannot use them again? Considering these would help you choose a deck archetype

2

Choose your deck type - It's either a mixture deck, with tiny combos and elements that make up a stable deck, or a themed deck, which follows a specific theme of cards.

3

Choose your deck basis - I'd rather recommend a themed deck, as the cards are least likely to get banned, resulting in sure playablitiy. Refer to the tips for a link about archetypes.

4

Choose your monsters - Once you know what deck you want to play, and how you want to play it, choose your base monsters.Every archetype will have at least 10 main monsters. Once you've put them into a LIST of cards you'll want, add in the appropriate support. Keep that to AROUND 18 cards, unless you REALLY need it, like in the case of maybe the Elemental Heroes.

5

Control quantity - You should have:

6

LV 1-4: Around 12 7

LV 5-6: Around 4 8

LV 7-8: Around 1 or 2 9

LV 9 and above: Never more than 3

7

Though, it is still very dependent on the deck itself.

8

Choose your spells - Once again, around 1/3 of the 12 spells in your deck would be for monster support/combos. The rest, would be attributed to favourites and staples. Add them into your list once you've decided.

9

Choose your traps - I'm very particular about this, 10 traps, no more, no less, for any deck type. Only exceptions are decks HIGHLY RELIANT on traps, like decks which have basically weak monsters. Among these, 3-5 should be support for your deck type, and the rest should be staples like Mirror Force, Sakuretsu Armor, and Trap Hole.

10

Before you get the cards test your deck. I recommend putting names on pieces of paper and putting them in card sleeves. Its no use spending money on cards just to find its not a good deck. But don't use these fake cards in tournaments or serious duels.

11

Go get the cards - Well, next you have to find the cards you need. Always go to the local card shops and ask around for trading deals, or singles.

12

Get playing with friends, and local players, for the fun and to find out the deck, in order to find it's weaknesses.

13

After a few more games, it's time to cover your deck's weaknesses and exploit it's strengths, and modify it with new support cards. During this time, you should already have taken out at least 5 cards, and replaced them with something more useful.

14

Then, repeat the process of playing and modifying, and never be afraid to have a perfect deck. A deck should be everchanging, with new cards every week of gameplay...

oh i hope that helped!!!!!! :D

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