Rock-Type moves are weak against Fighting-Types, Ground-Types, and Steel-Types. Rock-Type Pokémon are weak against Water-Types, Grass-Types, Fighting-Types, Ground-Types, and Steel-Types.
No. Fire-Types are strong against Grass-Types, Bug-Types, Ice-Types, and Steel-Types. Dark-Types are weak against Bug-Types and Fighting-Types.
When attacking, Ghost-Type Pokémon are strong against Psychic-Types and other Ghost-Types, weak against Dark-Types and Steel-Types, and useless against Normal-Types. When being attacked, Ghost-Type Pokémon are strong against Bug-Types and Poison-Types, weak against Dark-Types and other Ghost-Types, and invincible against Normal-Types and Fighting-Types (barring the use of a move like Foresight).
Pupitar is a Rock- and Ground-Type, so it is weak against Steel-Types, Ground-Types, Fighting-Types, and Ice-Types, and exceptionally weak against Water-Types and Grass-Types.
types of audit approach
There are two types of quantization .They are, 1. Truncation. 2.Round off.
one syllable LOL
Sampling Discritizes in time Quantization discritizes in amplitude
The ideal Quantization error is 2^N/Analog Voltage
Quantization noise is a model of quantization error introduced by quantization in the analog-to-digital conversion(ADC) in telecommunication systems and signal processing.
quantisation noise decrease and quantization density remain same.
You get Jaggies
Vector quantization lowers the bit rate of the signal being quantized thus making it more bandwidth efficient than scalar quantization. But this however contributes to it's implementation complexity (computation and storage).
assigning discrete integer values to PAM sample inputs Encoding the sign and magnitude of a quantization interval as binary digits
assigning too few quantization intervals during sampling of the signal
reduces
In logarithmic quantization, one does not quantize the incoming signal but log of it to maintain signal to noise ratio over dynamic range. Dr Inayatullah Khan