well if u mean cards then i use scrap-iron scarecrow most often. it negates the attack of a monster, but instead of puttin it into the graveyard, u flip it face down again.
Some sites that make good graphics that I have found are SunnyNeo and NeoPound. If you are wanting things like goal counters, daily dare stat counters and Altador Cup Record counters then use JellyNeo.
Any card that actually uses Spell Counters will tell you what to do with them. Breaker the Magical Warrior tells you what his own counter does, while cards like Megaton Magical Cannon say to remove spell counters from other cards.
Yes, Magical Citadel of Endymion can remove its own counters to pay the cost of another card's activation. So you can remove three from the Citadel. There is no need for Royal Magical Library to have any counters at the time. Magical Citadel of Endymion pays the cost instead.
When you trigger an effect (such as summoning breaker or apprentice magician)that says to put a spell counter on a card that can accepts spell counters. Oh and put as much spell counters as it says you should.
'Counters' in Yu-Gi-Oh are markers added to a card by various effects. Because different cards can place Counters, the counters are often named, these names are just to distinguish themselves from one another. So Spell Counter, A-Counter, Shine Counter. The Counters themselves actually have no effect unless an effect is granted to them by something else in play. They are just markers. So if you take the card 'Realm of Light', it places counters on itself, and it calls these counters 'Shine Counters' to make clear that only these counters work with its effect, counters with other names do not. Apart from what Realm of Light says these counters do, there are no special rules associated with a 'Shine Counter', it's just the name for the markers this particular card uses.
Grain or Pebbles
Counters are for doing math. You use them to count. Pretend you have a math question like this: 10 - 5 = . So you get 10 counters and take away 5 and see how many you get.
They look tacky
To search for and measure atomic radiation.
Hmm, is that money counters or store counters. Try a staff of money counters or a row of store counters.
Some sites that make good graphics that I have found are SunnyNeo and NeoPound. If you are wanting things like goal counters, daily dare stat counters and Altador Cup Record counters then use JellyNeo.
Any card that actually uses Spell Counters will tell you what to do with them. Breaker the Magical Warrior tells you what his own counter does, while cards like Megaton Magical Cannon say to remove spell counters from other cards.
Yes, Magical Citadel of Endymion can remove its own counters to pay the cost of another card's activation. So you can remove three from the Citadel. There is no need for Royal Magical Library to have any counters at the time. Magical Citadel of Endymion pays the cost instead.
Spell Counters in Yu-Gi-Oh!You need to have cards that use spell counters and you probably know that you can use small items like pennies to mark them. (make sure no one steals them)I suggest following the link provide, as it will show you all the cards that use or produce spell counters.Cards like Royal Magical Library are good for Spell Counters as one is generated every time a spell card resolves.
One would use particle counters to determine the cleanliness level in a controlled environment. This includes biotechnological labs, aerospace labs and other fields that are sensitive to environmental contamination.
Let the number of Yellow counters you already have is Y Let the number of non-yellow counters you already have is Z Then the current ratio of Yellow counters to the total counters is Y : Y + Z Let the number of Blue counters you add be B After they have been added, the ratio of Yellow counters to the total counters is Y : Y + Z + B This is 1 : 6 Thus Y = 1 and Y + Z + B = 6 → Z + B = 5 Which means that for the Yellow counters you have you will have five times as many counters made up of whatever non-Yellow counters you originally had plus the Blue counters you added. Thus to find out how many Blue counters to add, take the number of Yellow counters, multiply it by 5 and subtract the number of non yellow counters you originally had. examples: You had 6 Yellow counters Add 6 × 5 - 0 = 30 Blue counters Which gives you 6 Yellow and 30 Blue counters → ratio Yellow : total counters = 6 : 30 + 6 = 6 : 36 = 1 : 6 You had 4 Yellow counters and 6 Red counters Add 4 × 5 - 6 = 14 Blue counters Which gives you 4 Yellow counters, 6 Red counters and 14 Blue counters → ratio Yellow : total counters = 4 : 6 + 14 + 4 = 4 : 24 = 1 : 6 You had 4 Yellow Counters, 2 Blue counters and 3 Red counters Add 4 × 5 - (2 + 3) = 15 Blue counters Which gives you 4 Yellow counters, 3 Red counters and 2 + 15 = 17 Blue counters → ratio Yellow : total counters = 4 : 3 + 17 + 4 = 4 : 24 = 1 : 6
16 counters is 4/5 of all 20 counters.16/20