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Cards that can effectively counter Destiny Hero Plasma include those that can remove it from the field, such as "Kaiju" monsters or "Dark Hole." Additionally, cards like "Book of Moon" or "Compulsory Evacuation Device" can flip it face-down or return it to the hand, respectively. Trap cards like "Imperial Order" can also negate its effects if Plasma is on the field, limiting its impact.

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Are the destiny heros unbeatable?

no not really because a friend of mine had a deck with every card that had to do with destiny heroes and i beat him easy


When a dragunity monster is equipped to another monster as an equip card does the equipped monster gain the ATK and DEF of it?

No, only monsters who specifically say they do, gain such a bonus. Relinquished for example, is one. It gains a bonus depending on what it has equipped, as does Destiny Hero Plasma. Dragunity monsters do not, unless one does actually say so.


How are Destiny HERO's and Elemental HERO's different in Yu-Gi-Oh?

There are quite a few differences between the two HERO archetypes:The design of "Elemental HERO" (E-HERO) cards are based on anime and manga superheroes. The designs for the "Destiny HERO" (D-HERO) cards are based on British references and anti-heroes (such as D-HERO Double Dudereferring to Dr.Jekylland Mr. Hyde).Thematically speaking, E-HERO cards rely more heavily on Fusion and feature many Normal Monsters with different attributes. D-HEROes, on the other hand, swarm the field to provide tributes for their more powerful counterparts such as Dreadmaster, Plasma, and Dogma. They also rely on "destiny" with many of their card effects resolving at a later point from when they were activated (i.e. Defender and Doom Lord) or relying on chance (i.e. Dasherand Diamond Dude).Many cards specially target E-HEROes while others are made for D-HEROes.D-HEROes tend to have low ATK and DEF; as such they do not fare well in battle and rely on other cards to stall the battle or feature benefits by being seeing sent to the Graveyard. E-HEROes have higher ATK and have card effects such as Skyscraperand Flame Wingmanthat incentives you to attack.


What do you get when you fusion elemental hero sparkman with elemental hero clayman?

Elemental Hero Plasma ViceAttribute: EARTHType: Warrior/Fusion/EffectLevel: 8ATK: 2600DEF: 2300"Elemental Hero Sparkman" + "Elemental Hero Bladedge"This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. By discarding one card from your hand, destroy 1 monster in Attack Position your opponent controls.


How do you get Elemental Hero Divine Neos?

The question is a bit broad. here are two possible answers to your question:1. How do you obtain "Elemental Hero Divine Neos"?"Elemental Hero Divine Neos" was released in the TCG booster pack Crossroads of Chaos.2. How do you get "Elemental Hero Divine Neos" onto the field?You must Fusion Summon this card using five monsters. These five monsters must have "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" in their card name. Out of the five monsters, you must include one "Neos" monster, one "Neo-Spacian" monster and one ("Elemental", "Destiny" or "Evil") "Hero" monster.I am pretty sure he meant how to get it in a pack. What I am confused about is that the ratio for a Secret Rare is 1 in 31 Packs (double-u-tee-eff that) and there are ONLY 24 packs in a box. So, I want to ask, why is Konami such an idiot?

Related Questions

Do equip monsters go in your spell and trap card zone?

If you mean Union monsters then yes they do, as will any monsters turned into Equip cards by monsters such as Destiny Hero Plasma or Koa'Ki Meiru War Arms.


Can destiny hero-plasma be used in a good strategy such as negating all card effects on the opponents side of the field?

Well, the easiest combination would be Plasma, Jinzo (preferably with Amplifier), and either Spell Canceller or Horus the Black Flame Dragon. Plasma can be tricky, though: if you equip him with a monster you would have no way to destroy the monster to equip him with a stronger card. Also, DARK ILLUSION is a fantastic card for any DARK deck, as it negates and destroys a card with a Dark attribute when it is targeted (like Plasma, which is a hassle to get out on the field).


What role does Destiny HERO Decider play in the current meta of the game?

Destiny HERO Decider is a key card in the current meta of the game due to its ability to protect other Destiny HERO monsters from being targeted by card effects. This makes it a valuable defensive option and helps maintain board presence against popular strategies that rely on targeting effects.


Are the destiny heros unbeatable?

no not really because a friend of mine had a deck with every card that had to do with destiny heroes and i beat him easy


Can you use Destiny Hero - Plasma's effect during your opponent's turn in Yu-Gi-Oh?

If you are referring to Destiny Hero Plasma's ability that states, "You can target 1 monster your opponent controls; equip that target to this card...", then the answer is no, this effect cannot be activated on your opponent's turn. This is because the effect only has a Spell Speed of 1 (for more on "Spell Speed", see the Related Links section below).That being said, Plasma's other effect that negates the effects of your opponent's face-up monsters is continuous and still works during your opponent's turn.


What role does Destiny HERO Dark Angel play in the Destiny HERO archetype and how does it contribute to the overall strategy of the deck?

Destiny HERO Dark Angel serves as a key component in the Destiny HERO archetype by providing a powerful effect that allows players to recycle resources and disrupt the opponent's plays. Its ability to return banished Destiny HERO monsters to the graveyard helps maintain card advantage and enables the deck to consistently access its key cards. Additionally, Dark Angel's ability to Special Summon itself from the hand by banishing a Destiny HERO monster from the graveyard provides a quick way to field a strong monster and apply pressure on the opponent. Overall, Dark Angel contributes to the deck's strategy by facilitating resource management, maintaining card advantage, and enabling aggressive plays.


When was Destiny's Trump Card created?

Destiny's Trump Card was created in 1915.


What happens in the event of the effect of Consecrated Light clashing with the effect of Destiny Hero - Plasma?

There is no real clash between the effects. If Consecrated Light is face-up on the field, then Plasma simply cannot be summoned.If Plasma was summoned first, and Consecrated Light enters play, all of Consecrated Light's effects are negated, there is no clash because Consecrated Light does not deal with the effects of Dark monsters.Plasma can therefore declare attacks against it, destroy it in battle, deal battle damage, etc. Plasma can also simply absorb it as an equip card.


When a dragunity monster is equipped to another monster as an equip card does the equipped monster gain the ATK and DEF of it?

No, only monsters who specifically say they do, gain such a bonus. Relinquished for example, is one. It gains a bonus depending on what it has equipped, as does Destiny Hero Plasma. Dragunity monsters do not, unless one does actually say so.


Which pack of cards do you get polymeration card in yu gi oh 2008 world championship?

you mean the polymerization card? You have to beat at least 3 world. You can get the polymerization card in an Elemental Hero booster pack


Is Over Destiny a One of a kind Yu-Gi-Oh card?

Yes it is.Card Name: Over DestinyCard #: DP05-EN021Type: Normal SpellText: Choose 1 "Destiny-Hero" monster from your grave. Special Summon on Monster with "Destiny-Hero" in its name with level half of the selected monster from your deck. The monster special summoned by this effect is destroyed during the End Phase of this turn.Rarity: Super Rare


How are Destiny HERO's and Elemental HERO's different in Yu-Gi-Oh?

There are quite a few differences between the two HERO archetypes:The design of "Elemental HERO" (E-HERO) cards are based on anime and manga superheroes. The designs for the "Destiny HERO" (D-HERO) cards are based on British references and anti-heroes (such as D-HERO Double Dudereferring to Dr.Jekylland Mr. Hyde).Thematically speaking, E-HERO cards rely more heavily on Fusion and feature many Normal Monsters with different attributes. D-HEROes, on the other hand, swarm the field to provide tributes for their more powerful counterparts such as Dreadmaster, Plasma, and Dogma. They also rely on "destiny" with many of their card effects resolving at a later point from when they were activated (i.e. Defender and Doom Lord) or relying on chance (i.e. Dasherand Diamond Dude).Many cards specially target E-HEROes while others are made for D-HEROes.D-HEROes tend to have low ATK and DEF; as such they do not fare well in battle and rely on other cards to stall the battle or feature benefits by being seeing sent to the Graveyard. E-HEROes have higher ATK and have card effects such as Skyscraperand Flame Wingmanthat incentives you to attack.