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if you mean tournamet, then this will be your answer.

While hunting was the favorite sport of the nobility, tournaments were by far the most avidly attended organized activity of the period. Basically, a tournament was a series of battles with blunted weapons. The object was the same as in real combat, to vanquish your opponent. While killing your opponent was discouraged (by disqualifying the perpetrator), non-lethal injuries were accepted as part of the game. Those who demonstrated their ability in these affairs won enormous respect from their peers, as well as the adulation of the commons and the many lovely young ladies in attendance. Perhaps most important of all, the victors won a lot of money. Not only were the winners of various events awarded prizes by the organizer of the tournament, but it was customary for the loser to pay the winner, in each one on one combat, an amount off money representing what one would have to pay as a ransom if defeated and captured in combat. Some successful tournament contendors made over a million ducats a year at it.

The tournament evolved from earlier contests to become a recognized activity in the 11th century. It was in that period that the use of lances in cavalry charges became a common practice. This was because the technique of couching the lance under the arm and maximizing its impact was developed during this period. This led to the joust, which became the centerpiece of all future tournaments. By the 13th century it was becoming a social activity as well, with increased participation of the noble women (as well turned out spectators and presenters at the awards ceremonies). Dances and parties became standard nighttime activities once the ladies joined the spectators on a regular basis. Before that, the lads would just get together and drink after the day's fun and games.

The joust was an idealized form of knightly combat that rarely occurred on the battlefield. In a joust, two knights charged each other, armed with a lance, the object being to use the lance to unhorse one's opponent. No doubt this event became the premier tournament event because of the dramatic effect of two mounted knights in full armor charging each other at full speed.

The earliest tournament jousts simply had two groups of knights chase each other over an open area, called the lists, attempting to unhorse each other with lance, sword, or simply fancy riding. The lists covered an area that might be as large as several hundred acres, and the joust might involve over a hundred knights on each side. This was a very rough game. Deaths were common and ten percent or more of the participants might be injured (largely from being unhorsed). During this period, knights began to wear additional padding (layers of wool cloth) under their armor as protection from the blows from blunted swords and the falls from their horses.)

During the 12th century, it became more common to have knights go one on one in jousts. These were pretty simple affairs. The two knights, separated by 100-300 yards of open space, would charge each other until one was unhorsed. From this came all the rules for awarding points and penalties for "unchivalrous" behavior (like hurting the horses or hitting the other fellow when his back was turned).

Eventually, by the 15th century, most jousts took place on what we now think of as "the Lists." This was a field up to 100 yards wide and 300 yards long. Running down the middle of the lists was a five foot high wooden fence called "the Tilt." Eventually, another fence was added to each side of the tilt so that the horse had no choice of where to run.

The scoring of a tournament was originally the same as for a battle. If you unhorsed a knight, he was your prisoner and you got to keep his armor and mount. This meant you got several thousand ducats per prisoner, or lost as much if you were unhorsed. Prizes were smaller if you were dueling on foot. Keeping everything sorted out when masses of knights were jousting simultaneously was a major factor for the growth of one on one jousting.

Jousting was all about the skillfull use of the lance while riding a fast moving horse. This was in recognition of the mounted knights most formidable weapon, the massed charge of lance equipped armored horsemen. It was this tactic that had defeated the Roman legions, Viking raiders, and just about every other foe encountered. These charges sometimes failed, but that was rare. Anyone on the receiving end of these attacks could simply count themselves lucky if they survived. Until the 11th century, the charge was largely a mass of fast moving horses and men armed with swords or axes. Until the 11th century, knights used their spears like swords, for thrusting, not as what we now think of as lancers.

The point scoring system recognized the importance of getting a straight on strike on a target of value. The three most valuable actions all involved fancy lance work. While dismounting an opponent was important, it only counted if you did it while breaking your lance. This mean that the other fellow hit the ground because of your lance work, not because he simply lost his balance. Causing the other fellow to drop his lance because of your lance hitting something was considered equally skillful, while shattering your lance against the tip of the other knights lance was considered the ultimate trick shot, even if it was of little military value. Breaking your lance at the base indicated a skilled blow had been struck, while breaking your lance within one foot of the tip indicated some sloppy lance handling. Breaking a lance when hitting your opponent between saddle and helm was considered worthy of one point, but, again, was militarily useless as no damage was done.

Really sloppy lance work was penalized with the loss of points or disqualification. Actually, two of the more common grounds for disqualification had to do more with chivalry rather than battlefield utility. Lancing an opponent's horse or striking the other fellow in the back were perfectly acceptable combat procedures. But jousting was controlled, violence where the knights could indulge their good manners and love of horses. Getting disqualified for running into the tilt three times was an effective way of getting someone off the field who was too inept to be there in the first place.

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