There is no clearly defined vision of heaven. Since God created everything good, and he is the most creative entity ever; I imagine he would laugh at our low expectations of heaven and create something more grand than we could ever envision.
The Federation first encountered holodeck technology in 2151 when the Enterprise encountered the Xyrillians, but did not develop the technology themselves until two centuries later.
"Holodeck" is the nickname for the main shard of servers for Star Trek Online, of which the gameplay is live and no beta updates are included. The holodeck is also a planned feature within STO, where players will be able to reproduce any mission they have already completed. It is not in live play yet, and is still being developed. A holodeck is part of the Federation player tutorial and is located at Starfleet Academy. It's in the building with the bar, exchange, mail, bank areas. Go in the main door and go straight into the hallway. It's located there.
The ship is a 19th century sailing ship labelled "USS Enterprise". According to Memory Alpha, it was created for the Holodeck, and isn't an actual sailing ship, just based on ones from the time.
We don't really have the technology to build a holodeck. At least not one that "really works" like the ones on Star Trek. The holodeck on Star Trek constructs objects from programmed instructions, or "to order" from the directions of the person(s) using it. And it also makes these objects solid. That is a step far outside holography, which is the 3-D visual or optical representation of a solid object, but it is not itself a solid object. It only appears to be solid. To create a 3-D object and then give it the properties of a "real" solid object requires actually building the object out of matter (which is not "holo" technology), or using the most complex arrangement of discrete force fields to create a "solid feel" to something like, say, another person (a holodeck character) who walks up to you and slaps you on the back. This sets aside the idea of tapping into someone's thoughts and making them "see" and "feel" and "experience" things as if they are real when they are not. (That's a separate technology, and we've seen that on Star Trek, too.) The functions of a holodeck apply technology that is far, far beyond what we currently have. But if we're going there, we're on the right path. It takes big advances in computer power and massive increases in creativity in science (particularly physics) to get to where we can build a holodeck. We're rolling along in that direction, and about all that we can complain about is the speed at which we're moving.
Your question cannot be answered as Wil Riker wasn't part of Star Trek Voyager, however the only women I can think of he met at a bar on Next Generation would be Minuette & Lal.
The Federation first encountered holodeck technology in 2151 when the Enterprise encountered the Xyrillians, but did not develop the technology themselves until two centuries later.
The Holodeck.
"Holodeck" is the nickname for the main shard of servers for Star Trek Online, of which the gameplay is live and no beta updates are included. The holodeck is also a planned feature within STO, where players will be able to reproduce any mission they have already completed. It is not in live play yet, and is still being developed. A holodeck is part of the Federation player tutorial and is located at Starfleet Academy. It's in the building with the bar, exchange, mail, bank areas. Go in the main door and go straight into the hallway. It's located there.
The ship is a 19th century sailing ship labelled "USS Enterprise". According to Memory Alpha, it was created for the Holodeck, and isn't an actual sailing ship, just based on ones from the time.
We don't really have the technology to build a holodeck. At least not one that "really works" like the ones on Star Trek. The holodeck on Star Trek constructs objects from programmed instructions, or "to order" from the directions of the person(s) using it. And it also makes these objects solid. That is a step far outside holography, which is the 3-D visual or optical representation of a solid object, but it is not itself a solid object. It only appears to be solid. To create a 3-D object and then give it the properties of a "real" solid object requires actually building the object out of matter (which is not "holo" technology), or using the most complex arrangement of discrete force fields to create a "solid feel" to something like, say, another person (a holodeck character) who walks up to you and slaps you on the back. This sets aside the idea of tapping into someone's thoughts and making them "see" and "feel" and "experience" things as if they are real when they are not. (That's a separate technology, and we've seen that on Star Trek, too.) The functions of a holodeck apply technology that is far, far beyond what we currently have. But if we're going there, we're on the right path. It takes big advances in computer power and massive increases in creativity in science (particularly physics) to get to where we can build a holodeck. We're rolling along in that direction, and about all that we can complain about is the speed at which we're moving.
Means "Heaven's Gate" or Heaven Star
A Star Fell from Heaven - 1936 is rated/received certificates of: UK:U
A star in heaven
By it's luminosity.
A tiny slice of Heaven on Earth
They were described as "A pair of star-crossed lovers" (act one, prologue).
Aaron Spelling who made star tracks, Star Wars and 7th heaven