Shadow Ball does the most special damage and
Shadow Claw does the most physical damage (physical damage is Shedinja highest stat)
(both get a bonus for being ghost type moves)
But you may find that Shedinja is better suited to being an 'annoyer' so moves like Confuse Ray (confuses the enemy) and Mud Slap (damages the enemy and puts down their accuracy) are better.
Actually(i didnt write the above)
i disagree
i would choose Shadow Ball and Shadow Claw, but I'd also include Fury Cutter and Mind REader.
KEEP mind reader because at a high lvl shedinja learns a 1 hit ko megahorn and you need mind reader to make it hit
The moves that Shedina can learn through level up are Harden and Scratch as start moves and it can also learn Leech Life at Level 5, Sand Attack at Level 9, Fury Swipes at Level 14, Mind Reader at Level 19, Spite at Level 25, Confuse Ray at Level 31, Shadow Sneak at Level 38, Grudge at Level 43, Phantom Force at Level 47, Heal Block at Level 50 and Shadow Ball at Level 59.
any super effective move will do fine such as fire, flying, etc.
shedinja's powers lack the consistency of Pokemon
Shedinja, with an HP of 1!
In the party you should have an open space for shedinja once your nincada evolved shedinja should appear in the open slot
Shedinja will have only 1 HP at any level.
A shedinja has 1 HP but has wonderguard, so only super effective moves affect it. A shedinja is ghost and bug type, as to give you ab idea of what is super effective. Try using fire, psychic or flying moves as those are super effective. Another way is to use a weather effecting move like hail or sand storm as those hit through Wonder guard. Status effecting moves work to- burning or poisoning works, and also things like the move nightmare.
Ninjask in my opinion because it can take more than 1 hit but since shedinja has wondeguard and the opponent does not have a super effective move shedinja can't be hit so depend the for ur against
Since Shedinja has 1 HP, a Sandstorm or a Hailstorm will KO Shedinja within 1 turn. In other words, if you encounter a Shedinja, your Tyranitar or Abomasnow don't even have to do anything. Otherwise, you can simply use 1 offensive fire, flying, rock, ghost, or dark move.
Shedinja, having 1 HP, can be knocked out by any damage-dealing Flying, Rock, Ghost, Fire or Dark type move.
Shedinja is a special Pokemon that has a unique special ability: wonder guard. Effects of wonder guard: Makes all move that are not super effective not hurt Shedinja. Shedinja's type: Bug and Ghost Types of moves that will hurt (or kill, since Shedinja is only 1 hp): Fire, Flying, Rock, Dark etc. Do note that moves that does not inflict damage directly will also work on Shedinja. Examples include toxic (Shedinja will die the next turn due to poison), will-o-wisp (similar reason), or confuse ray (if it hurts itself, it will get hurt like others)
Shedinja does not evolve.
There is no use, because a Shedinja with Final Gambit is utterly terrible. For the record, Final Gambit causes the user to faint and do damage equal to their HP at the time they used the move, so a Shedinja doing 1 HP of damage while fainting itself... no, just no.
shedinja's powers lack the consistency of Pokemon
Unless pikachu knows a rock, dark, ghost, fire, or flying type move, shedinja will probably win cause shedinja's ability is wonder guard which makes shedinja resistant to all non-super effective moves but it only has 1 HP.SOOO!?!?!?!??! PIKACHU CAN DISTROY PIKACHU CUS SHENDINA SUCKS!! PIKACHU CAN CREAM SHENIJA THINGY
In order to beat Shedinja, you will need to attack it with a super effective move. A move that is super effective on Shedinja would be Flamethrower because it's a Fire-type attack and Shedina is part Bug-type and Fire-type attacks have an advantage over Bug-type Pokémon.
Shedinja does not evolve any further than its current stage.
Shedinja, with an HP of 1!
shedinja doesnt evolve nincada evolves into ninjask and if you have room for another Pokemon and a pokeball ninjask will split in half making shedinja