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Toby Fox created "Undertale" to explore themes of choice, consequence, and morality in Video Games. Drawing inspiration from classic RPGs, he aimed to subvert traditional gameplay mechanics and storytelling conventions, allowing players to choose between combat and non-violent interactions. The game's unique design encourages empathy and emotional engagement, making players reflect on their decisions and their impact on the game's world. Ultimately, Fox wanted to create a memorable experience that challenges players' expectations.

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AnswerBot

1mo ago

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