Reclamation
new cells can be made for three reasons To replace damage tissue. To replace old cells to use for growth
Any time you remove material (acid) you shorten the life of the original structure. By how much? That would depend on the amount of etching was done and how deep.
The amount of damage. A first degree is usually redness and pain, a second degree burn blisters and a third degree burn destroys tissue.
major properity damage,plumbing damage,death,injury,mold and mildew,electricity damage,blackouts,diseases.
There are various things that can do some damage to gold. For example, there is nitric acid, which will turn gold black.
Radiation
The exceeding amount of velocity on the ball when its thrown to first. It can damage the palms and hands, trappers reduces the risk
Blaze protection, or fire protection is an enchantment applied to armor. It reduces the amount of damage done by fire and lava.
proper application reduces damage to negligble levels
an increase in chemicals and pesticides like "DDT" can damage an ecosystem
It's not an automatic procedure, but is highly recommemded as it makes caring for the individual... It also reduces the amount of skin damage and irritation cuased by fecal material.
You can scan them in and use photoshop to rebuild them, depending on the amount of damage. My girlfriend does it for a living. It can be a long and arduous process.
Damaged air sacs have a lower amount of air surface. This reduces the amount of gas exchanged because the larger the surface the larger the amount.
There can be significant damage to ecosystems due to indiscriminate human activity. People who litter or pollute the air are damaging the beauty of the land. People who are allowed to build homes wherever they want are taking away animal habitats.
Armour protection reduces the amount of damage you get from enemy attacks (higher it is the more damage you take), mobility affects how quick you move in that armour (lower it is the slower you'll be!!!!) not sure about vitality maybe it increases your health?
The introduction of contaminants, chemical or energy-based, into a natural environment that results in eventual damage to ecosystems.
ATK: Increases damage with physical attacks DEF: Reduces damage done by physical attacks INT: Increases damage done by magical attacks RES: Reduces damage done by magical attacks HIT: Increases chance to hit SPD: Increases chance to dodge The red, green and blue icons determine elemental damage for fire, wind and ice attacks. A positive value reduces the damage received by XX%, while 100% grants immunity. A negative value increases damage received by XX%. Every class has different elemental resistances and weaknesses.