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What is a memory mapped register?

A memory mapped register is a register that has its specific address stored in a known memory location.


Difference between tiff and bmp image?

bmp is a bit mapped image = you save what you see ... every bit on your screen is stored into memory. tiff is Tagged Image File Format = there are codes (tags) to tell the computer how the file (image) was saved ... it uses various types of compression to shrink the image as stored in memory.


Graphic images where each pixel is bit-mapped and take up more memory?

Graphic images where each pixel is bit-mapped and take up more memory?


What is a graphic image where each pixel is bit-mapped?

gigantic cows


What is the standard bit-mapped file format used with Microsoft Windows?

BMP


What is a graphic image where each pixel is bit mapped and takes up more memory?

That is a .bmp file (Bit MaP).


What is an inventory map?

Usually a map that can be found in your inventory. In business, it could be a mapped out plan of where the inventory is to be stored.


What are Graphic images called when each pixel is bit-mapped?

Its called a raster, or bitmapped graphic.


How can a black and white image be represented as a bitmap graphic?

The image is split into a two dimensional grid of pixels. If the brightness of the pixel is below a certain value, it is considered black, otherwise it is considered white. Each pixel is mapped onto 1 bit in memory, and if it is white, a 1 is stored, else a 0 is stored. (Sometimes it is the other way round)


How bit-mapped graphic file can be compressed?

MSPaint can compress *.bmp files as JPEG, TIFF, PNG and GIF.


What is the difference between vector-based applications and bit-mapped applications?

The most important difference between vector-based and bit-mapped (raster-based) graphics applications is that vector-based images scale without loss of clarity whereas bit-mapped images lose quality as the size is increased, degrading the clarity of the image. Other differences include: * Vector graphics files tend to be smaller in size as only key shape, color and line components must be stored (e.g., a square, size of a side, location of the center of the square, line style/color, fill style/color) * Proportionality of line style can be maintained despite changes to the size or location of the object * Most 3d solutions are based on extensions to 2d vector graphics


What uses more memory bit-mapped graphics or vector graphics?

It depends on complexity of a drawn picture, but in most cases, vector graphics takes less space on a media: a bit-mapped image stores information about each pixel of an image, wille vector image stores only types of objects and parameters for further rendering.