It launched earlier this month and even the Early Access version proved this formula was popular with RPG players, having been downloaded over 600.000 times on Steam and both of the major apps for mobile devices. This is far more than Malcom's first expectations as he first began his journey. Naturally, he believed that his strategy would succeed but the game didn't have an "endgame' in mind.
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"Luckily the excitement that drove those early months has stayed with me throughout the past few years of work. Being capable of working together with Jagex personally on this is an amazing opportunity," he says. "I never imagined that I'd eventually get the support of the very studio that inspired me in the beginning.
Making the jump from a hobby to a fan project was certainly a daunting task However, when you look at my current situation, and the help I've received since establishing Games by Malcs as an up-and-coming studio, it has definitely worked out for the best."
Despite the strong connection that existed between Melvor Idle and RuneScape, and the involvement direct of Jagex in the game, the publisher chose to keep the game an original IP rather than make it the first official RuneScape spin-off. This was in part recognition of the fact Malcolm was successful in a place that Jagex itself failed.
"We actually did look at making the idle RuneScape game some years ago in the form of RuneScape: Idle Adventures," Pfeiffer elaborates. "In Alpha, we stopped development and focused all our energy on main RuneScape games.
We have always believed that RuneScape has a lot of potential in the idle game, and Melvor Idle more than proves that RuneScape can inspire a brilliant idle game. However, Melvor Idle stands up on its own merits as well which is why we decided to remain true to the vision for this game Brendan initially had when he began developing this game."
Pfeiffer also mentions the popularity of Melvor Idle as evidence that talent can emerge from any game's community as Jagex has already realized. "We've always observed an active RuneScape communities to be a good sources of talents for Jagex and not just in terms of game developers but all of the different roles inside a studio that create games," he says. "RuneScape has seen more than 300 million accounts created in over 20 years, and the number of skilled players that have played the game is massive."
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