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What are the sets of commands in a program which are not translated into a machine instructions during assembly process called?

The sets of commands in a program that are not translated into machine instructions during the assembly process are called "pseudocode" or "pseudo-instructions." These commands are typically used for clarity, readability, or to perform operations that don't directly correspond to a single machine instruction. They can include directives for the assembler, comments, or higher-level constructs that facilitate programming but are not executable in the final machine code.


What is the Design of single pass assembler?

Single Pass Assembler A single pass assembler scans the program only once and creates the equivalent binary program. The assembler substitute all of the symbolic instruction with machine code in one pass. AdvantagesEvery source statement needs to be processed once.DisadvantagesWe cannot use any forward reference in our program. Forward ReferenceForward reference means; reference to an instruction which has not yet been encountered by the assembler. In order to handle forward reference, the program needs to be scanned twice. In other words a two pass assembler is needed.


Elements of assembly language programming What is A simple assembly scheme pass structure of assembler design of two pass assemblers a single pass assemblers what is macros?

what are the elements of assembly language programming?


Single pass assembler in system software?

input file for the single pass assembler


What is macro in microprocessor 8086?

In the context of the 8086 microprocessor, a macro refers to a sequence of instructions or a block of code that can be defined once and reused multiple times throughout a program. Macros help simplify complex code and improve readability by allowing programmers to replace repetitive code patterns with a single macro call. They are typically defined in assembly language using a macro assembler, which expands the macro into its full instruction set during the assembly process. This can enhance development efficiency and reduce errors in the code.


What is the difference between program and process?

Program is a set of instruction whereas process is program in execution. Program is passive entity whereas process is active entity .Program has single instance whereas process has several instances.For eg.several notepad windows can be opened but same program is executed behind each window. Program is dependent on logic used whereas process is dependent on program.


Is it assemblies or assembly's?

Single = assembly Plural = assemblies Possessive single = assembly's Possessive plural = assemblies'


what tool used to convert C++ source code into executable machine code?

Compliers are used to convert C++ into assembly code. Then a tool called an "assembler" converts that code into machine code. Finally, a "linker" connects all of those machine code files into a single executable.


What is program linking?

Program linking is the process where separate compiled code modules are combined to create a single executable program. This process resolves references between different modules and allows the program to be run as a complete unit. Linking can be done statically at compile time or dynamically at runtime.


Can different functions of an HLL program be called a process?

Typically, all functions in any program constitute a single process. Multiple processes can communicate via Interprocess Communication (IPC), but are usually regarded as separate programs.


Where are linkers used in conversion from source code to executable code?

Okay, heres basically how it works- 1. The preprocessor reads all the includes/imports, macros, and other directives. 2. The compiler takes the source, and translates it into assembler language. 3. The assembler takes the code generated by the compiler, and makes an assembly listing with offsets, and then stores this in object files. 4. The linker links together these object files into a single file (EXE file)


What is the difference between linking and loading process?

Linking is a process of combining various pieces of code and data together to form a single executable file. Loading is the process of copying the program from hard disk to main memory in order to put the program in executable state