To add a pre-made player model into Half-Life 2: Deathmatch (HL2DM) for the Combine team, you need to place the model files (usually in .mdl format) into the appropriate directory, typically models/ within your game's directory. Next, you will need to edit the player class in the game's code or use a mod to assign the model to the Combine team. Make sure to update the necessary configuration files, such as player.cfg, to recognize the new model. Finally, test the model in-game to ensure it appears correctly on the Combine team.
To make someone an admin in Half-Life 2 Deathmatch (HL2DM), you'll need to edit the server's configuration files. First, locate the "admins.txt" file in your server's directory and add the Steam ID of the player you want to promote, along with their assigned permissions. Additionally, ensure that the server is set up to recognize this file by checking that the "admin" plugin is active in your server's configuration. Finally, restart the server to apply the changes.
Taken from: https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 128k uplink = 4 players (2 players for srcds) 256k uplink = 7 players (4 players for srcds) 320k uplink = 9 players (6 players for srcds) 512k uplink = 14 players (9 players for srcds) 768k uplink = 21 players (14 players for srcds) 1024k uplink = 28 player (19 players for srcds - note 16 players max for HL2DM) 1140k uplink = 32 players (max for HLDS) (21 players for CS:S) 1708k uplink = 32 players for CS:S (max) A good rule for HLDS is 35.6Kbits per player. A good rule for SRCDS (Source Games) is 53.4KBits per player. (about 1.5x more than HLDM)