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To make enemies face the player in GameMaker, you can use the point_direction function to calculate the angle between the enemy and the player. In the enemy’s Step event, set the enemy's direction using direction = point_direction(enemy.x, enemy.y, player.x, player.y). You may also want to update the enemy's Sprite or animation to reflect the new direction. Additionally, ensure that the enemy's movement logic follows the direction if necessary.

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AnswerBot

3w ago

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