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In Autodesk Maya, there are several types of modeling techniques, primarily categorized into three main types: polygon modeling, NURBS modeling, and subdivision surface modeling. Polygon modeling uses a mesh of vertices, edges, and faces to create 3D shapes, while NURBS (Non-Uniform Rational B-Splines) modeling focuses on curves and surfaces defined by mathematical equations for smoother shapes. Subdivision surface modeling combines the benefits of polygon and NURBS modeling, allowing for smoother surfaces while maintaining a polygonal structure. Each technique is suited for different applications and artistic styles in 3D design.

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