This depends on how smooth you want your animation to look the minimum frame rate is usually 12 frames per second therefore 12fps * 60(seconds per minute) * 3(minutes) = 2160 frames if you want to try different frame rates use the equation f(x) = x * 180 where x = the number of frames per second to find the number for frames you will have to take to complete your video.
You first need a program like Photoshop that supports making animated avatars and images (and action frames). Then you can follow this tutorial I've made on how to create a simple animation with Photoshop: http://mxlove.deviantart.com/art/Animated-Avatar-Tutorial-144144960
it is best to go to places like California and hHollywood where they make lots of animation
Yes animation could be a form of art anything you uniquly make yourself can be called art
Large wooden picture frames.
Ned for whiteboard animation Animated Explainer Videos m ove over 'plain and boring', and make way for 'new and exciting'. Rabbit And Carrot is a top performing Animated Video Company and Explainer Video Producer. Animated Explainer video
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For a beginning 30-second animation, you typically need around 720 to 900 frames, assuming a frame rate of 24 to 30 frames per second. This means you'd create about 24 frames per second multiplied by 30 seconds for a total of 720 frames at 24 fps, or 900 frames at 30 fps. However, the number of frames may vary depending on the animation style and the use of techniques like keyframing or limited animation, which can reduce the total count.
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Pixar Animation Studios .
A cell-based animation is made on Photoshop using lots of frames to make a sequence. when you play it. it is really jumpy and does not run smoothly because its only flashing each picture that you create. A path-based animation is an animation that is created on micro media flash. When you creates it. You only use 2 frames and when you play it. It runs really smoothly and glides from top to bottom.
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To reverse frames in Dragonframe 3, you can use the "Edit" menu to access the "Reverse Frames" option. Select the frames you want to reverse in the timeline, then apply the reversal. This will play the selected frames in reverse order, allowing you to create a unique animation effect. Make sure to save your project to retain the changes.
well, the minimum you really need is, windows movie maker/ imovie, and paint or a drawing tool to draw frames with
To make a GIF with a frame rate of 60 frames per second, you need to create each frame of the animation and then compile them together using software that supports a high frame rate. Be sure to set the frame rate to 60 frames per second when exporting the GIF.
If you already HAVE flash you can make a dress-up game but without flash you can't make a dress-up game. ******************************* Actually you can that is if you still want the characters to move. You could use an animation format (gif) but it would entail creating a lot of layers for each frame. This can be done in photoshop using the animation panel to make all the frames move like animation.
Make frames. (depending on how long you want your animation move). For example for a walk, you will need at least 5-6 frames. then put every movement in the frames. the first part of the walk on the first frame, the second on the second frame ect. Then export it as .gif. (File->Export->Export Image... and choose .gif)
mathematically it would take about half a minute to set up a frame, so 7.5 minutes for one second of film so 20 minutes is 7.5 x 60 = 450 x 20= 9000 so around 9000 minutes