11 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. NormalN/AN/A11 Tail Whip Lowers the target's Defense by 1 stage. NormalN/A100%11 Tackle Damages the target. Normal3595%88 Sand-Attack Lowers the target's Accuracy by 1 stage. GroundN/A100%1515 Confusion Has a 10% chance to confuse the target. Psychic50100%2222 Quick Attack Usually goes first. Normal40100%2929 Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Normal60100%3636 Psybeam Has a 10% chance to confuse the target. Psychic65100%4343 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Psychic8090%5050 Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Normal130100%5757 Psych Up The user copies all six of the target's current stat modifiers. NormalN/AN/A6464 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Psychic90100%7171 Morning Sun Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. NormalN/AN/A-78 Power Swap The user swaps Attack and Special Attack modifiers with its target. PsychicN/AN/A
look online and search for online pokedex
you have to see all the Pokemon in sinnoh.
the god of all Pokemon in diamond is........ (enter dramatic music here) ARCEAS!!!!!!!! (luckily it's not ur face!!!!!!!!!!!!)
Trick can only be learned by level up in diamond and pearl. However, in Platinum there is a move tutor on Route 212 who will teach a Pokemon trick in return for colored shards.More information about what Pokemon learn the moves when check here http://bulbapedia.bulbagarden.net/wiki/Trick_(move)KADABRA AND ALAKAZAM CAN LEARN TRICK AT LV 46
well you need to have all your Pokemon in your pokedex and when you get your national pokedex you will get breed
in gun city
It all depends on the level and the moves it knows.
look online and search for online pokedex
all moves are able to use against that ^yess all moves can be used, but bug moves would be best because confusion is a psychic move.(:
strong pokemon/ good moves?? i used an action replay and made all mine lvl 70
it fully restores the pp of either all or one of your pokemons moves i forget
go to pokemon.marriland.com then go to the diamond and pearl pokedex section and search mew. the moves pokemon learn in diamond and pearl are the same as yellow.
Teach the HM Rock Smash to a Pokemon and interact with the rock. Round rocks need the move strength and not all Pokemon can use these moves.
Use alot of Ultra balls and status moves
The only move it can do is "Transform" This means it can momentarily learn all the moves of one of the opponent's Pokemon, for example if you were battling a fire type Chimchar, it would learn some fire type moves. If you're looking for a Pokemon which always knows moves i would recommend catching another Pokemon!
you have to catch all of the pokemon in diamond or SEE all of the pokemon
no Pokemon knows all the hm moves!