Distractions in a classroom can be anything that diverts students' attention away from the lesson being taught. Common examples include noise from conversations, electronic devices like smartphones, and visual stimuli such as colorful decorations. Additionally, personal issues or social interactions among students can also contribute to a lack of focus. Managing these distractions is crucial for maintaining an effective learning environment.
The duration of Weapons of Mass Distraction is 1.67 hours.
Bony Lil's Distraction - 2007 was released on: USA: June 2007 (F*ck the Backrow National Tour)
Distraction - 2004 Pee Buzzers and Lap Dances 1-1 was released on: USA: 8 February 2005
2 Broke Girls - 2011 And the Temporary Distraction 2-19 is rated/received certificates of: USA:TV-14
about 3 metres The standard height for a classroom is 8 1/2 ft.
How would it not be a distraction? You've got texting, internet, games, etc., so not a lot of kids would pay attention to class.
No, not if you actually care about getting an education and learning without so much awful distraction while you're at it.
The adjectives of distraction are distracted and distracting.The adverb of distraction is distractedly.
It depends, if it is for emergencies and calling you parents, I think it's fine. But if it's becoming more of a distraction or game in the classroom, then I say no way! Overall, I say no.
Movies, television and books provide a convenient distraction from the banality of reality.
To address student distraction from excessive cell phone use in the classroom, educators can implement clear cell phone usage policies, provide engaging and interactive lessons, encourage active participation, and offer alternative activities that promote focus and learning. Additionally, fostering open communication with students about the impact of cell phone use on their academic performance can help create a more conducive learning environment.
Mass Distraction was created in 2002.
Delivered from Distraction was created in 2005.
Some disadvantages of using games in the English classroom include potential distraction from the learning objectives, unequal participation among students, and difficulty in assessing individual student progress. Additionally, games may not always cater to different learning styles or may not align with the curriculum requirements.
a huge distraction but that's what every kid wants
Weapons of Mass Distraction was created in 1997.
Distraction Pieces was created on 2011-09-19.