Per the 2010 ADA guidelines, the height of the accessible door viewer should be at 42" to the center of the viewer from the floor.
48 inches
3
If a building in GTA IV has been made accessible, Niko only has to push the door to go inside, then the same can be said for the rooms inside that building. Sometimes there is a marker Niko has to enter. There are obviously many more buildings in the game that cannot be entered, so if you think a building looks accessible, then just try to get Niko to push through the door. Regarding safehouses. These become accessible as Niko progresses through the game and he acquires them in one way or another.
Height is measured in meters and centimeters.
It depends. It could be 1 meter wide, two meters height.
The average height is about 180-185 cm... Boet.
none but number 13 was not used as a door number
48" Above Finished Floor
There is no standard height for a door viewer. The door viewer should be positioned so that the majority of people can use it, which will mean low enough to accommodate a majority of short people, because taller people can bend down to use it. While this may be inconvenient for taller people, they can at least use it, whereas short people would need to use a step, which would be extremely inconvenient. Other factors are the likely users. If there are likely to be wheelchair users or very short people it may be best to have two viewers. Note that the viewer needs to be set for eye height, not head height.
Door viewers, or peepholes, are located in most doors and allow one to peer through the viewer to see who is on the other side without having to open the door. The most common is the projection door viewer.
The difference between Hotel and Motel rooms is the Motels have the entrance door directly to the outdoors. Hotel rooms are entered within the Hotel building.
A passageway.
rooms with a common wall but no connecting door. For instance, Room821 and Room823 may lie next to each other, and share the same wall, but there is no door connect the two different rooms.
just open every door you see. Go upstairs and into the attic. That is how you find 14 rooms. There are 3 rooms you cant enter: the room in the attic, the front door, and the cellar door. They are locked.
If a building in GTA IV has been made accessible, Niko only has to push the door to go inside, then the same can be said for the rooms inside that building. Sometimes there is a marker Niko has to enter. There are obviously many more buildings in the game that cannot be entered, so if you think a building looks accessible, then just try to get Niko to push through the door. Regarding safehouses. These become accessible as Niko progresses through the game and he acquires them in one way or another.
A 2'-6" door opening or 30" is the average door for most rooms.
rooms with a common wall but no connecting door. For instance, Room821 and Room823 may lie next to each other, and share the same wall, but there is no door connect the two different rooms.
36 inches is the standard doorknob height.
the height of michael johnson is the size of your door