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-Grunty Industries- When you get to mumbo's, use a grenade to bust down the vent. It should lead to the entrance of electromag chamber. If you haven't opened the chamber door, you can see the battery from the tower with the green gloop on the ground just outside the door. On the 2nd floor, there is a flight pad button placed obviously on a low platform. Use it to fly to outside and in one of the doors on the side there should be a metal square with bolts. Drill peck all 4 bolts to make the mumbo pad fall. Go back to mumbo and use the vent to go to the magnet chamber. Use his magic on the pad then run back to banjo and switch. Use the warp pad to get to humba. The glowbo is behind the pipe. Change into the washer and get to the electromag room and push the big red button. Change back into banjo. Go to the first floor and find the door that says "Air con plant." go down the ladder and turn right. Use the wire as a climbing ledge and get to the door that says "repair depot." Go down the ladder and get ready for an easy fight.

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14y ago
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15y ago

he is on the first floor when you walk in you will see a ditch with a door that leads you closer. you go right then climb up a ladder then jump across. there is the door but i am not telling how to get past. once you do get past you will be very high and welder is on the bottom once you jump down there.

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Q: How do you get to weldar in banjo tooei?
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