say shell velocity = 1000 m/s , launch angle = 45 deg from horizontal , then horizontal component = cos 45 * 1000 = 0.707 *1000 = 707 m/s
Hammer piston velocity is: Velocity of an pneumatic cylinder can be calculated as s = 28.8 q / A (1) where s = velocity (inches/sec) q = volume flow (cubic feet/min)A = piston area (square inches) Do you know how to calculate the impact PSI? - This is where I get lost.
To find the acceleration of an object moving in a straight line, you must calculate the change in velocity during a unit of time. Acceleration is the rate of change of velocity over time, not distance. It is given by the formula acceleration = (final velocity - initial velocity) / time.
Force equals the mass times the rate of change of the velocity.
Yes, you can calculate the maximum velocity of an object if you know its mass, the force acting on it, and the distance it moves. The formula to calculate the maximum velocity is v = sqrt(2 * F * d / m), where v is the velocity, F is the force, d is the distance, and m is the mass of the object.
To calculate distance with velocity and weight, you can use the equation for work: Work = Force x Distance. The force can be calculated by multiplying the weight with gravity. Velocity can then be used to determine the time it takes for the object to travel that distance using the equation Distance = Velocity x Time.
a horiontal
a horiontal
To calculate the change in velocity of an object, you subtract the initial velocity from the final velocity. The formula is: Change in velocity Final velocity - Initial velocity.
The formula to calculate the linear velocity of a wheel when it is rotating at a given angular velocity is: linear velocity radius of the wheel x angular velocity.
Add the rivers velocity to the boats velocity
After leaving the gunbarrel, the only force preventing straight line motion is gravity, the result is (apart from firing straight up) a flight path in the form of a parobolic curve. Using the launch angle and velocity, break into horiontal and vertical velocity vectors. Horizontal velocity vector is contant horizontal velocity. Vertical velocity vector will obey newtons laws up and down Using time intervals, you can plot the curve.
The formula to calculate acceleration is: acceleration = (final velocity - initial velocity) / time.
To calculate velocity using acceleration and time, you can use the formula: velocity acceleration x time. Simply multiply the acceleration by the time to find the velocity.
To calculate acceleration, you need to know the change in velocity (final velocity - initial velocity) and the time taken for that change to occur. Acceleration = (Change in velocity) / (Time taken).
The only factor needed to calculate change in velocity due to acceleration of gravity is time. The formula to calculate the change in velocity is: change in velocity = acceleration due to gravity * time.
To calculate angular velocity from linear velocity, you can use the formula: Angular velocity Linear velocity / Radius. This formula relates the speed of an object moving in a circular path (angular velocity) to its linear speed and the radius of the circle it is moving in.
Because acceleration is the rate of change of velocity: it is a measure of how quickly velocity is changing.