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* 0.4A * (voltage of device V) = Power in watts P1 * P1/1000 = Power in kW P2 * P2 * (electric rate in dollars per kWhr) = Cost dollars/hr C * C * (days in this month) * 24 hr/day = Cost in dollars for this month

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Which ammo for the Winchester model 04 A?

Winchester model 04A takes a .22 cal round as it is intended for younger men up to adult


What is the value Winchester 04a 22?

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How do you break down a Winchester model 04A bolt action single shot gun?

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What is the value of a model 04A boys rifle pat August 29th 1898?

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How do you use Action Replay codes for Digimon Dusk?

the same way you use it for any other here's some Zone 1- 02257A2C 00000XXX Zone 2- 02257A30 00000XXX Zone 3- 02257A34 00000XXX Zone 4- 02257A38 00000XXX Zone 5- 02257A3C 00000XXX In-Training Digimon 041- Chicchimon 042- Koromon 043- Tsunomon 044- Poyomon 045- Tokomon 046- Tanemon 047- Pagumon 048- Kapurimon 049- Kuramon 04a- Puttimon 04b- Chibomon 04c- Dorimon 04d- Calumon 04e- Gigimon 04f- Gummymon 050- Kokomon 051- Tsumemon 052- Minomon 053- Wanyamon 054- Budmon 055- Botamon 056- Sunmon 057- Moonmon 058 to 060- don't use http://board.gscentral.org/showthread.php?s=265705e2b4078601b19c72d7f7ed41c4&t=18563 credited you : GameboySP9000


How do you convertOCTALTO Hexadecimal?

There are built in octal to hexadecimal converters in popular spreadsheets such as Excel. In Excel it is "oct2hex(number)".To do it manually, you will need to divide up the octal number into strings of length four and convert these to hexadecimal strings of length three. There are 4096 of these but some (0 to 127 in decimal) of them are given below:0000 = 000, 0001 = 001, 0002 = 002, 0003 = 003, 0004 = 004, 0005 = 005, 0006 = 006, 0007 = 007,0010 = 008, 0011 = 009, 0012 = 00A, 0013 = 00B, 0014 = 00C, 0015 = 00D, 0016 = 00E, 0017 = 00F,0020 = 010, 0021 = 011, 0022 = 012, 0023 = 013, 0024 = 014, 0025 = 015, 0026 = 016, 0027 = 017,0030 = 018, 0031 = 019, 0032 = 01A, 0033 = 01B, 0034 = 01C, 0035 = 01D, 0036 = 01E, 0037 = 01F,0040 = 020, 0041 = 021, 0042 = 022, 0043 = 023, 0044 = 024, 0045 = 025, 0046 = 026, 0047 = 027,0050 = 028, 0051 = 029, 0052 = 02A, 0053 = 02B, 0054 = 02C, 0055 = 02D, 0056 = 02E, 0057 = 02F,0060 = 030, 0061 = 031, 0062 = 032, 0063 = 033, 0064 = 034, 0065 = 035, 0066 = 036, 0067 = 037,0070 = 038, 0071 = 039, 0072 = 03A, 0073 = 03B, 0074 = 03C, 0075 = 03D, 0076 = 03E, 0077 = 03F,0100 = 040, 0101 = 041, 0102 = 042, 0103 = 043, 0104 = 044, 0105 = 045, 0106 = 046, 0107 = 047,0110 = 048, 0111 = 049, 0112 = 04A, 0113 = 04B, 0114 = 04C, 0115 = 04D, 0116 = 04E, 0117 = 04F,0120 = 050, 0121 = 051, 0122 = 052, 0123 = 013, 0124 = 054, 0125 = 055, 0126 = 056, 0127 = 057,0130 = 058, 0131 = 059, 0132 = 05A, 0133 = 01B, 0134 = 05C, 0135 = 05D, 0136 = 05E, 0137 = 05F,0140 = 060, 0141 = 061, 0142 = 062, 0143 = 023, 0144 = 064, 0145 = 065, 0146 = 066, 0147 = 067,0150 = 068, 0151 = 069, 0152 = 06A, 0153 = 02B, 0154 = 06C, 0155 = 06D, 0156 = 06E, 0157 = 06F,0160 = 070, 0161 = 071, 0162 = 072, 0163 = 033, 0164 = 074, 0165 = 075, 0166 = 076, 0167 = 077,0170 = 078, 0171 = 079, 0172 = 07A, 0173 = 03B, 0174 = 07C, 0175 = 07D, 0176 = 73E, 0177 = 07F,For octals starting 02 and 03, the first digit of the hex is 1For octals starting 02 and 03, the first digit of the hex is 2For octals starting 02 and 03, the first digit of the hex is 3and so on.


How do you type in the codes in emerald?

82005274 0xxx Replace xxx With Item Digits Poke Ball 001 - Master Ball 002 - Ultra Ball 003 - Great Ball 004 - Poke Ball 005 - Safari Ball 006 - Net Ball 007 - Dive Ball 008 - Nest Ball 009 - Repeat Ball 00A - Timer Ball 00B - Luxury Ball 00C - Premier Ball Item 00D - Potion 00E - Antidote 00F - Burn Heal 010 - Ice Heal 011 - Awakening 012 - Paralyz heal 013 - Full Restore 014 - Max Potion 015 - Hyper Potion 016 - Super Potion 017 - Full Heal 018 - Revive 019 - Max Revive 01A - Fresh Water 01B - Soda Pop 01C - Lemonade 01D - MooMoo Milk 01E - Energy Powder 01F - Energy Root 020 - Heal Powder 021 - Revival Herb 022 - Ether 023 - Max Ether 024 - Elixir 025 - Max Elixir 026 - Lava Cookie 027 - Blue Flute 028 - Yellow Flute 029 - Red Flute 02A - Black Flute 02B - White Flute 02C - Berry Juice 02D - Sacred Ash 02E - Shoal Salt 02F - Shoal Shell 030 - Red Shard 031 - Blue Shard 032 - Yellow Shard 033 - Green Shard 03F - HR Up 040 - Protein 041 - Iron 042 - Carbos 043 - Calcium 044 - Rare Candy 045 - PP Up 046 - Zinc 047 - PP Max 049 - Guard Spec 04A - Dire Hit 04B - X Attack 04C - X Defend 04D - X Speed 04E - X Accuracy 04F - X Special 050 - Poke Doll 051 - Fluffy Tail 053 - Fire Stone 054 - Max Repel 055 - Escape Rope 056 - Repel 05D - Sun Stone 05E - Moon Stone 05F - Fire Stone 060 - Thunder Stone 061 - Water Stone 062 - Leaf Stone 067 - Tiny Mushroom 068 - Big Mushroom 06A - Pearl 06B - Big Pearl 06C - Stardust 06D - Star Piece 06E - Nugget 06F - Heart Scale Mail 079 - Orange Mail 07A - Harbor Mail 07B - Glitter Mail 07C - Mech Mail 07D - Wood Mail 07E - Wave Mail 07F - Bead Mail 080 - Shadow Mail 081 - Tropic Mail 082 - Dream Mail 083 - Fab Mail 084 - Retro Mail Berries 085 - Cheri Berry 086 - Chesto Berry 087 - Pecha Berry 088 - Rawst Berry 089 - Aspear Berry 08A - Leppa Berry 08B - Oran Berry 08C - Persim Berry 08D - Lum Berry 08E - Sitrus Berry 08F - Figy Berry 090 - Wiki Berry 091 - Mago Berry 092 - Aguav Berry 093 - Iapapa Berry 094 - Razz Berry 095 - Bluk Berry 096 - Nanab Berry 097 - Wepear Berry 098 - Pinap Berry 099 - Pomeg Berry 09A - Kelpsy Berry 09B - Qualot Berry 09C - Hondew Berry 09D - Grepa Berry 09E - Tamato Berry 09F - Cornn Berry 0A0 - Magost Berry 0A1 - Rabuta Berry 0A2 - Nomel Berry 0A3 - Spelon Berry 0A4 - Pamtre Berry 0A5 - Watmel Berry 0A6 - Durin Berry 0A7 - Belue Berry 0A8 - Liechi Berry 0A9 - Ganlon Berry 0AA - Salac Berry 0AB - Petaya Berry 0AC - Apicot Berry 0AD - Lansat Berry 0AE - Starf Berry 0AF - Enigma Berry Infinite money 74000130 03F5 820257BC 423F 74000130 03F5 820257BE 000F


What are some Pokemon diamond action replay codes?

You need to use Action Replay. The 3 Xs in the code should be replaced with the numbers after each Pokemon on the right of the code. Press L + R to activate. To receive the Pokemon, go to the Mining Museum in Orberg City and talk to the man at the front counter, then he will give you the Pokemon. Enjoy!Code: Effect: 94000130 FCFF0000 B21C4D28 00000000 B0000004 00000000 10001170 00000XXX D2000000 00000000 Bulbasaur 001 Ivysaur 002 Venasaur 003 Charmander 004 Charmeleon 005 Charizard 006 Sqirtle 007 Wartortle 008 Blastoise 009 Caterpie 00A Metapod 00B Butterfree 00C Weedle 00D Kakuna 00E Beedrill 00F Pidgey 010 Pidgeotto 011 Pidgeot 012 Rattata 013 Raticate 014 Spearow 015 Fearow 016 Ekans 017 Arbok 018 Pikachu 019 Raichu 01A Sandshrew 01B Sandslash 01C Nidoran (Female) 01D Nidorana 01E Nidoqueen 01F Ninoran (Male) 020 Nidorino 021 Nidoking 022 Clefairy 023 Clefable 024 Vulpix 025 Ninetales 026 Jigglypuff 027 Wigglytuff 028 Zubat 029 Golbat 02A Oddish 02B Gloom 02C Vielplume 02D Paras 02E Parasect 02F Venonat 030 Venomoth 031 Diglett 032 Dugtrio 033 Meowth 034 Persian 035 Psyduck 036 Golduck 037 Mankey 038 Primeape 039 Growlith 03A Arcanine 03B Poliwag 03C Polywhirl 03D Poliwrath 03E Abra 03F Kadabra 040 Alakazam 041 Machop 042 Machoke 043 Machamp 044 Bellsprout 045 Weepingbell 046 Victeribell 047 Tentacool 048 Tentacruel 049 Geodude 04A Graveler 04B Golem 04C Ponyta 04D Rapidash 04E Slowpoke 04F Slowbro 050 Magnemite 051 Magneton 052 Farfetch'd 053 Doduo 054 Dodrio 055 Seel 056 Dewgong 057 Grimer 058 Muk 059 Shellder 05A Cloyster 05B Gastly 05C Haunter 05D Gengar 05E Onix 05F Drowzee 060 Hypno 061 Krabby 062 Kingler 063 Voltorb 064 Electrode 065 Exeggcute 066 Exeggutor 067 Cubone 068 Marowak 069 Hitmonlee 06A Hitmonchan 06B Lickitung 06C Koffing 06D Weezing 06E Rhyhorn 06F Rhydon 070 Chansey 071 Tangela 072 Kangaskhan 073 Horsea 074 Seadra 075 Goldeen 076 Seaking 077 Staryu 078 Starmie 079 Mr. Mime 07A Scyther 07B Jynx 07C Electabuzz 07D Magmar 07E Pinser 07F Tauros 080 Magikarp 081 Gyarados 082 Laparas 083 Ditto 084 Eevee 085 Vaporeon 086 Jolteon 087 Flareon 088 Porygon 089 Omanyte 08A Omstar 08B Kabuto 08C Kabutops 08D Aerodactyl 08E Snorlax 08F Articuno 090 Zapdos 091 Moltres 092 Dratini 093 Dragonair 094 Dragonite 095 Mewtwo 096 Mew 097 Chikorita 098 Bayleef 099 Meganium 09A Cyndaquil 09B Quilava 09C Typhlosion 09D Totodi le 09E Croconaw 09F Feraligatr 0A0 Sentret 0A1 Furret 0A2 Hoothoot 0A3 Noctowl 0A4 Leydyba 0A5 Leydian 0A6 Spinarak 0A7, so heres the darkrai code 94000130 FCFF0000 B21C4D28 00000000 B0000004 00000000 0000AA3C EDB88320 2000AA68 00000008 D2000000 00000000 heres the action replay code fr 999 master balls 94000130 fcff0000 b21c4d28 0000000 b0000004 0000000 00000f4c 03e70001 d2000000 00000000 00000000 00000000 This works for Diamond AND Pearl. It gives you 999 Master Balls. That means you can catch any Pokemon, any time! I tried it myself (I have diamond) and it worked! Just be sure to enter all the code. Also, you have to press L and R for it to work after you've entered the code. 94000130 FCFF0000 B21C4D28 00000000 B0000004 00000000 10001170 00000XXX D2000000 00000000 Mewtwo 096 Mew 097


Real time applications of 8085 microprocessor?

AIRCRAFT MICROPROCESSOR CONTROL - 1CV (009826) Area /Catalog # : AERO / 2012 General Information, Semester 1, 2008 Course Coordinator: Dr Bruce Wedding Office: F2-50 Phone: 8302-3052 (VoiceMail) Prerequisites AERO 1012 Aviation Physics 2N is a prerequisite for this course. Students who have not passed both 1 st year general physics courses are advised to un-enroll from this course and consult their program director for advice on an appropriate academic pathway through their program. Aim To introduce the student to basic electronics, microprocessors and control systems in order to advance an understanding of their application to aviation ie. 'glass cockpit' systems Objectives On completion of this course, the student should be able to: * demonstrate a sound knowledge of microprocessor basics, control theory, physical transducers and their application in aviation. * undertake experiments in basic electronics and transducers followed by a series of computer based control strategies. Syllabus Microcomputer organisation; execution of instructions; microprocessor architecture; logic; introduction to microprocessor applications; transducers; control theory; aircraft control examples; analog & electronic aircraft instrumentation examples; high level language micro controllers; communication between systems. Reference books There will be no single text book for this course which completely covers all the material however the principle reference book will be Burton M, Electronics, Logic and Auto-Flight Instruments, Airlife, 1997 [ 629.13252 B973 - 3 day reserve ] I list a selection of other reference books which are available in either the library ( look under 629.X), the campus book shop, or the Pilot's Shop at Parafield airport. Johnson CD, Microprocessor Based Process Control, Prentice-Hall, 1984 [ 629.895 J66 - 3 day ] Collinson RPG, Introduction to Avionics Systems, 2 nd Ed, Kluwer Academic Pub., 2003 Siuru B & Busick JD, Future Flight - the next generation of aircraft technology, TAB AERO McGraw-Hill [ 629.13334 S623.2 ] McCormick BW, Aerodynamics, Aeronautics and Flight Mechanics, 2 nd Ed, John Wiley & Sons, 1995 [ 629.1323 M131.2 - 3 day ] Assessment Continuous assessment 25% Practical 25% Examination (1 x 2 hr.) 50% The continuous assessment will consist of quizzes and problem papers delivered as per the schedule below. The quizzes (approx 20 minutes) will evaluate the students conceptual knowledge as well as small problem solving skills. The problem papers will each consist of 3 or 4 numerically based problems. The relative weighting of quizzes and problem papers will be: Quizzes (Formative) 0% Tests (3 x 9%) 25% Dr A Bruce Wedding D:\A_Teaching\DOCS\Subject Outlines\AMC 1CV_Outline 2008.doc 13/05/2008 Program There will be 2 hours of lectures per week, with tutorials in the odd numbered teaching weeks ie. week 3, 5, 7 etc. and the Practical will begin in week 3. Students will attend only one 2 hour practical sessions each week. Room details are; Lectures Monday 1-3 pm D1-05 Tutorials Thursday 1 pm P2-28 Practical s Mon 3-5 pm Thur 2-4 pm Fri 2-4 pm F2-04A Schedule The following represents the proposed schedule (framework) of studies for semester 1. Week Monday Lectures Thursday Tutorial Practicals 1 Free Free 2 Holiday Monday Free 3 Sample problems Prac #1 4 Holiday Monday Lecture + Quiz 0 One out, all out 5 Quiz 1, TutorialVideo Prac #2 6 Test #1 Prac #3 MID SEMESTER BREAK MID SEMESTER BREAK 7 Feedback Tutorial Prac #4 8 Prac #5 9 Quiz 2, Tutorial Video Prac #6 10 Test #2 Prac #7 11 Feedback Tutorial Prac #8 12 Inc. Exam Preparation Quiz 3 Prac #9 13 Holiday Monday Test #3 Free SVac Quiz & Test Feedback Free Examinations The examination will be of 2 hours duration and will be held in the official examination period at the end of the semester at a date to be advised. The exam covers all work from the lectures (as per the syllabus), the practical sessions and tutorials during the semester. A deferred examination may be granted if a student is unable to sit for an examination because of illness. An application for a deferred examination must be accompanied by a doctors certificate and must be lodged with your division office within seven days of the examination. Plagiarism Please note that the University has a policy on plagiarism. Plagiarism is the copying of work or data of other people without giving them due acknowledgment. This includes word-for-word copying of sentences or whole paragraphs from books, articles, etc, without clearly indicating where you got the material from. It also includes using very close paraphrasing of sentences or paragraphs without due acknowledgment. Deliberate plagiarism is regarded as a serious form of academic misconduct and offenders (both the person copying and the person knowingly supplying the information) are liable to be penalized by a fail for the particular assignment or the entire course. Repeated plagiarism may result in your expulsion from the University. For a more complete definition of plagiarism refer to the section on Academic Misconduct in the University Calendar or for definitions of plagiarism, educative process, penalties and of the procedures which will be followed in a case of suspected plagiarism see the University Web page www.unisa.edu.au/adminfo/policies/manual/index.htm Section 5 Academic Misconduct, 5.1.2 Plagiarism.erterter