It is due to the reflection of light between two surfaces, which are the spherical surface and its adjacent flat surface. The light frequency depends on the height of
the air column between both surfaces. When these points are equal the light reflects
from both creating equal brightness. When light is bent, it is reflected by the flat surface and creates dark and bright fringes.
no dorugamon digivolves to dorugreymon at level 38 and needs to have 4,800 dragon exp and 3000 machine exp
You multiply the them EXP 2(H6)2 would be 12H
Schrödinger's exp involved a cat placed inside a box w/ a vial of poisonous gas, released when an radioactive atom decays. Awnser by Jake Henderson
Schrödinger's exp involved a cat placed inside a box w/ a vial of poisonous gas, released when an radioactive atom decays. Awnser by Jake Henderson
Magnetic Susceptibility = [Sum over all n of ({(En1^2)/kT - 2En2} exp {-En0/kT})] divided by [Sum over all n of exp{-En0/kT}] Where En1 is the first order Zeeman energy (Curie law) En2 is the second order Zeeman energy (temperature-dependent paramagnetism) En0 is the zero-order energy (field-independent) k is Boltzmann's constant T is temperature
Moving outwards from one dark ring to other, increase of path difference by lambda,corresponding increase of thickness of air layer by lambda/2. since the the slope of the lens increases outwards, separation of rings get smaller for outer rings
Buy gold bars and a ring mold, and then you can create gold rings. (crafting exp.) You will also need a furnace to use the mold on on.
50 Xp per ring made
The angle of refraction is zero in Newton's ring experiment because the incident light is perpendicular to the plane of the glass plate, so refraction does not occur. This allows for constructive interference between the incident and reflected light waves, leading to the formation of interference rings.
EXP rings can be obtained by defeating higher level digimon in later area's of the game. I find that fighting in the odd Virtual Areas, inside other areas increases the chances of finding rare items on defeated digimon. Also: They may be for purchase from the accessories shops, or as prizes when battling in the areana.(I have not played recenty)
By using the chain rule. Since the derivative of exp(x) is exp(x), the derivative of exp(exp(exp(x))) is exp(exp(exp(x))) times the derivative of what is inside the parentheses, i.e., exp(exp(exp(x))) times derivate of exp(exp(x)). Continue using the chain rule once more, for this expression.
you go up exp by winning and lose exp by quitting
exp ? exp : exp
You Rank up by being getting exp. After every game you will see how much exp you earned for that game. The better you are the more exp you will get. Also there's items that help you get exp by adding a certain amount of percentage to your regular exp. For example i get 100 exp in regular game. if i get a 10%+ exp ill get 110 exp.
you gain boosted exp. points from Pokemon you get in trade
Half of the exp is given to the Pokemon who has the exp share normally If it is a double battle and the exp share holder is battling he gets 3/4 of the exp If he is not he gets a half and the other 2 battling get 1/4 From: experience
give the exp share to a weak Pokemon when you use any Pokemon to fight exp goes to the fighting Pokemon and the 1 with the exp share.