Those are numbers in English, honey. If you want them in Spanish, it goes like this: cinco, diez, quince, veinte, veinticinco, treinta, treinta y cinco, cuarenta, cuarenta y cinco, cincuenta, cincuenta y cinco, sesenta, sesenta y cinco, setenta, setenta y cinco, ochenta, ochenta y cinco, noventa, noventa y cinco, cien. Voilà!
10. diez 11. once 12. doce 13. trece 14. catorce 15. quince 16. dieciseis 17. diecisiete 18. dieciocho 19. diecenueve 20. veinte
100 doesn't belong. All th others are equal.
11=once 12=doce 13=treice 14=catorze 15=quince 16=dieciseis 17=diecisiete 18=dieceiocho 19=diecinueve 20=veinte
The Spanish translation for "open your books to page 20" is "abran sus libros en la página 20".
veinte
Percent means 'out of a hundred'. So 20% from something is "20 out of hundred of something" Some examples: 20% of 100 = 20/100 * 100 = 20. 20% of 50 = 20/100 * 50 = 10 20% of 15 = 20/100 * 15 = 3 So percent can be written as a decimal aswell: 15% = 0.15 = 15/100
100
Here's the Learn set:By leveling upGeneration V Other generations: None LevelMoveTypeCat.Pwr.Acc. Start LeerNormalStatus - 100% 30 Start RageNormalPhysical 20 100% 20 Start BiteDarkPhysical 60 100% 25 Start Sand-AttackGroundStatus - 100% 15 4 BiteDarkPhysical 60 100% 25 7 Sand-AttackGroundStatus - 100% 15 10 TormentDarkStatus - 100% 15 13 Sand Tomb GroundPhysical 35 85% 15 16 AssuranceDarkPhysical 50 100% 10 19 Mud-SlapGroundSpecial 20 100% 10 22 EmbargoDarkStatus - 100% 15 25 SwaggerNormalStatus - 90% 15 28 CrunchDarkPhysical 80 100% 15 32 DigGroundPhysical 80 100% 10 36 Scary FaceNormalStatus - 100% 10 40 Foul Play DarkPhysical 95 100% 15 44 SandstormRockStatus - -% 10 48 EarthquakeGroundPhysical 100 100% 10 52 ThrashNormalPhysical 120 100% 10 A level of "Start" indicates a move that will be known by a Krokorok obtained at level 1 in Generation VBold indicates a move that gets STAB when used by KrokorokItalic indicates a move that gets STAB only when used by an evolution of KrokorokBy TM/HMGeneration V Other generations: None TM MoveTypeCat.Pwr.Acc.TM01Hone ClawsDarkStatus - -% 15 TM05RoarNormalStatus - 100% 20 TM06ToxicPoisonStatus - 90% 10 TM10Hidden PowerNormalSpecial - 100% 15 TM12TauntDarkStatus - 100% 20 TM17ProtectNormalStatus - -% 10 TM21FrustrationNormalPhysical - 100% 20 TM26EarthquakeGroundPhysical 100 100% 10 TM27ReturnNormalPhysical - 100% 20 TM28DigGroundPhysical 80 100% 10 TM31Brick BreakFightingPhysical 75 100% 15 TM32Double TeamNormalStatus - -% 15 TM36Sludge BombPoisonSpecial 90 100% 10 TM37SandstormRockStatus - -% 10 TM39Rock TombRockPhysical 50 80% 10 TM41TormentDarkStatus - 100% 15 TM42FacadeNormalPhysical 70 100% 20 TM44RestPsychicStatus - -% 10 TM45AttractNormalStatus - 100% 15 TM46ThiefDarkPhysical 40 100% 10 TM47Low SweepFightingPhysical 60 100% 20 TM48RoundNormalSpecial 60 100% 15 TM56FlingDarkPhysical - 100% 10 TM59IncinerateFireSpecial 30 100% 15 TM63EmbargoDarkStatus - 100% 15 TM65Shadow ClawGhostPhysical 70 100% 15 TM66PaybackDarkPhysical 50 100% 10 TM67RetaliateNormalPhysical 70 100% 5 TM71Stone EdgeRockPhysical 100 80% 5 TM78BulldozeGroundPhysical 60 100% 20 TM80Rock SlideRockPhysical 75 90% 10 TM86Grass KnotGrassSpecial - 100% 20 TM87SwaggerNormalStatus - 90% 15 TM90SubstituteNormalStatus - -% 10 TM94Rock SmashFightingPhysical 40 100% 15 TM95SnarlDarkSpecial 55 95% 15 HM01Cut NormalPhysical 50 95% 30 HM04StrengthNormalPhysical 80 100% 15
No. 100 + 225 is not 400 .
3/20=.15 .15*100=15%
100 ÷ 15 = 6 remainder 10; or 100 ÷ 15 = 6 10/15 = 6 2/3 ≈ 6.67
Three 15 = 100% 1.5 = 10% 3 = 20% as a miss is 100% - 80% = 20%
15/100 or 3/203/20
15/100 or 3/2015% = 15/100 or 3/20 in fraction
15 = 1252 + 20(1*5) = 125 + 100 = 225 or 15*15 = 15*10 + 10*15/2 = 150 + 75 = 225
15 2/10 (in simplest form) 15 20/100 (not simplest form)
20/100 x Y = 15 so 15 x 100/20 = 75