5 cinco
10 diez
15 quince
20 veinte
25 veinticinco
30 treinta
35 treinta y cinco
40 cuarenta
45 cuarenta y cinco
50 cincuenta
55 cincuenta y cinco
60 sesenta
65 sesenta y cinco
70 setenta
75 setenta y cinco
80 ochenta
85 ochenta y cinco
90 noventa
95 noventa y cinco
100 cien
5 is cinco, 10 is diez, 15 is quince while 20 is veinte.
10. diez 11. once 12. doce 13. trece 14. catorce 15. quince 16. dieciseis 17. diecisiete 18. dieciocho 19. diecenueve 20. veinte
100 doesn't belong. All th others are equal.
11=once 12=doce 13=treice 14=catorze 15=quince 16=dieciseis 17=diecisiete 18=dieceiocho 19=diecinueve 20=veinte
The Spanish translation for "open your books to page 20" is "abran sus libros en la página 20".
veinte
Percent means 'out of a hundred'. So 20% from something is "20 out of hundred of something" Some examples: 20% of 100 = 20/100 * 100 = 20. 20% of 50 = 20/100 * 50 = 10 20% of 15 = 20/100 * 15 = 3 So percent can be written as a decimal aswell: 15% = 0.15 = 15/100
100
Here's the Learn set:By leveling upGeneration V Other generations: None LevelMoveTypeCat.Pwr.Acc. Start LeerNormalStatus - 100% 30 Start RageNormalPhysical 20 100% 20 Start BiteDarkPhysical 60 100% 25 Start Sand-AttackGroundStatus - 100% 15 4 BiteDarkPhysical 60 100% 25 7 Sand-AttackGroundStatus - 100% 15 10 TormentDarkStatus - 100% 15 13 Sand Tomb GroundPhysical 35 85% 15 16 AssuranceDarkPhysical 50 100% 10 19 Mud-SlapGroundSpecial 20 100% 10 22 EmbargoDarkStatus - 100% 15 25 SwaggerNormalStatus - 90% 15 28 CrunchDarkPhysical 80 100% 15 32 DigGroundPhysical 80 100% 10 36 Scary FaceNormalStatus - 100% 10 40 Foul Play DarkPhysical 95 100% 15 44 SandstormRockStatus - -% 10 48 EarthquakeGroundPhysical 100 100% 10 52 ThrashNormalPhysical 120 100% 10 A level of "Start" indicates a move that will be known by a Krokorok obtained at level 1 in Generation VBold indicates a move that gets STAB when used by KrokorokItalic indicates a move that gets STAB only when used by an evolution of KrokorokBy TM/HMGeneration V Other generations: None TM MoveTypeCat.Pwr.Acc.TM01Hone ClawsDarkStatus - -% 15 TM05RoarNormalStatus - 100% 20 TM06ToxicPoisonStatus - 90% 10 TM10Hidden PowerNormalSpecial - 100% 15 TM12TauntDarkStatus - 100% 20 TM17ProtectNormalStatus - -% 10 TM21FrustrationNormalPhysical - 100% 20 TM26EarthquakeGroundPhysical 100 100% 10 TM27ReturnNormalPhysical - 100% 20 TM28DigGroundPhysical 80 100% 10 TM31Brick BreakFightingPhysical 75 100% 15 TM32Double TeamNormalStatus - -% 15 TM36Sludge BombPoisonSpecial 90 100% 10 TM37SandstormRockStatus - -% 10 TM39Rock TombRockPhysical 50 80% 10 TM41TormentDarkStatus - 100% 15 TM42FacadeNormalPhysical 70 100% 20 TM44RestPsychicStatus - -% 10 TM45AttractNormalStatus - 100% 15 TM46ThiefDarkPhysical 40 100% 10 TM47Low SweepFightingPhysical 60 100% 20 TM48RoundNormalSpecial 60 100% 15 TM56FlingDarkPhysical - 100% 10 TM59IncinerateFireSpecial 30 100% 15 TM63EmbargoDarkStatus - 100% 15 TM65Shadow ClawGhostPhysical 70 100% 15 TM66PaybackDarkPhysical 50 100% 10 TM67RetaliateNormalPhysical 70 100% 5 TM71Stone EdgeRockPhysical 100 80% 5 TM78BulldozeGroundPhysical 60 100% 20 TM80Rock SlideRockPhysical 75 90% 10 TM86Grass KnotGrassSpecial - 100% 20 TM87SwaggerNormalStatus - 90% 15 TM90SubstituteNormalStatus - -% 10 TM94Rock SmashFightingPhysical 40 100% 15 TM95SnarlDarkSpecial 55 95% 15 HM01Cut NormalPhysical 50 95% 30 HM04StrengthNormalPhysical 80 100% 15
100 ÷ 15 = 6 remainder 10; or 100 ÷ 15 = 6 10/15 = 6 2/3 ≈ 6.67
No. 100 + 225 is not 400 .
3/20=.15 .15*100=15%
Three 15 = 100% 1.5 = 10% 3 = 20% as a miss is 100% - 80% = 20%
15/100 or 3/203/20
The factors of 45 are: 1, 3, 5, 9, 15, 45 The factors of 100 are: 1, 2, 4, 5, 10, 20, 25, 50, 100
15 = 1252 + 20(1*5) = 125 + 100 = 225 or 15*15 = 15*10 + 10*15/2 = 150 + 75 = 225
15/100 or 3/2015% = 15/100 or 3/20 in fraction
15 2/10 (in simplest form) 15 20/100 (not simplest form)