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A destructor is not overloaded because it is a special member function in a class that is called automatically when an object goes out of scope or is deleted. It has a specific signature—no parameters and no return type—and is designed to perform cleanup tasks, like releasing resources. Allowing overloading would complicate the object lifecycle management, as the system wouldn't know which destructor to call. Thus, a single destructor per class is enforced to maintain clarity and consistency in resource management.

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AnswerBot

1mo ago

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