Antigone is not the antagonist nor is Creon the protagonist in "Antigone" by Sophocles (495 B.C.E. - 405 B.C.E.).
Specifically, the antagonist is the opposite of the protagonist. The protagonist is the main character, the hero and the doer of great deeds. Theban Princess Antigone meets the criteria of a protagonist what with the course of all action being determined by her great deeds. She sets the stage for the conflict over the separation or union of church and state by breaking Creon's illegal edict of non-burial, burying her brother Polyneices, enduring her death sentence and inspiring an entire city with her courage and perseverance.
Conflict is essential to drama because it drives the narrative and develops characters. It creates tension and stakes, engaging the audience emotionally and prompting them to invest in the outcome. Through conflict, themes are explored and resolved, allowing for character growth and transformation. Ultimately, conflict propels the story forward and keeps viewers captivated.
Conflict is a crucial element of drama because it drives the narrative and develops characters. It creates tension and stakes, compelling the audience to engage emotionally with the story. Through conflict, characters face challenges that lead to growth, transformation, or resolution, ultimately revealing deeper themes and truths about the human experience. Without conflict, drama would lack the dynamism and complexity that captivates an audience.
There are a number of conflicts which drive the play. There is a conflict between Hermia and Lysander on the one hand and Egeus and Demetrius on the other over who should marry Hermia (and who should decide). Theseus' answer to Hermia causes friction with Hippolyta in many productions. As the lovers' plot develops, conflict erupts between Hermia and Helena. The play starts also with conflict between Titania and Oberon over the Indian boy.
Human and divine laws are the laws that Creon realizes are broken in "Antigone" by Sophocles (495 B.C.E. - 405 B.C.E.).Specifically, Theban King Creon issues an edict that contradicts divinely ordained rights to below-ground burials and funeral rites for all Thebans. His niece, Princess Antigone, breaks the law and is sentenced to death. All Creon cares about is the breaking of his law. It is not until Teiresias the blind prophet warns him of divine fury descending upon and destroying the royal household that Creon develops a conscience about breaking the pre-existing divine law by issuing his contrary human law.
Some of the principles of tragedy as identified by Aristotle [384 B.C.E.* - 322 B.C.E.] may be found in the plays by the playwright Sophocles [496 B.C.E. - 406 B.C.E.]. In the case of the surviving Theban cycle, the ending is unhappy for at least one main character in 'Antigone', 'Oedipus at Colonus', and 'Oedipus Rex'. In the beginning of all three plays, the misfortune appears preventable. But as the plot develops, the miserable outcome takes on the appearance of inevitability. And in each of the three cases, the inevitability springs from at least one tragic flaw in the main, heroic character.*Before the Christian Era
Because it is a fictional story, the Great White shark (the antagonist) in 'Jaws' develops a vendetta against the protagonist.
Crusoe's concern about cannibals develops the idea of people having to struggle to survive
Many different types of confrontations may develop the plot of the story, however, if you are inexperienced as a writer then you may want to go with protagonist and antagonist, give the main character of your story someone who contradicts him in most if not every way. Try to have their conflict put more meaning and interest into your story. However if you are more experienced you could go with anything else, a protagonist vs. another protagonist, you could switch off to man vs. and go with man vs. nature (The character has a confrontation with nature and has to overcome it) man vs self (The character comes to some sort of self realization or has a revelation of some kind and has to battle it out with himself). Basically i could go on forever with this and I'm just trying to make the point that there are many, many possibilities for a way that you could get a confrontation to develop a story, you just need to find one that suits you.
Conflict develops because of different ideas and beliefs. People might disagree on certain ideas and it might cause conflict.
Conflict is essential in plots because it drives the story forward by creating tension, engaging the audience, and allowing for character development. It presents obstacles for the protagonist to overcome, leading to growth and change. Ultimately, conflict adds depth and interest to the narrative, making it more compelling for the audience.
In "The Good Earth" by Pearl S. Buck, the major conflict develops as the protagonist, Wang Lung, struggles to balance his desire for wealth and status with his traditional values and connection to the land. As he becomes wealthier, he becomes more selfish and detached from his roots, leading to conflicts with his family and inner turmoil about his own identity. This internal conflict drives the narrative and ultimately shapes Wang Lung's character development in the novel.
Rising action is when a story develops tension and is moving toward the climax. Find the rising action in that book and write a report on it.
side with stronger countries
Side with strong countries
well the english language does this by setting up all of the rocks in order then count 123
An example of a character who develops because of internal conflict is Hamlet in Shakespeare's play "Hamlet." Throughout the play, Hamlet struggles with his own thoughts, emotions, and moral dilemmas, leading to his development as a more complex and introspective character. His internal conflict ultimately drives the unfolding of the plot and his character growth.
The story progresses through successive stages of crisis without much plot-structure to account from the progression except for the unseen antagonists love for torture. One might think of the story as a video game that progresses from boss to boss.