1. Target code generation
2. Machine Specific code improvement
An OS is never machine dependent, meaning that is can run on multiple machines. It can be however architecture or platform dependent, meaning that it runs on specific types of machines only (e.g.: Intel, AMD64, PPC etc.) There are few OS's who can claim to be platform independent in that they can run (perhaps with some minor adaptations) on any platform that satisfies some rather general criteria (related to computing power, availability of a compiler etc.).
compiler linker loader macroprocessor assembler
compiler linker loader macroprocessor assembler
compiler linker loader macroprocessor assembler
The matrix phase is a continuous phase that transfers stress to other phases. It protects phases from the environment. There are three classes of matrix phases which are commonly known as metal matrix composite (MMC), ceramic matrix composite (CMC) and polymer matrix composite (PMC). The dispersed phase is utilised to enhance matrix properties. The classes are particle reinforced composites, fibre reinforced composites and structural composites. Also, dispersed phase geometry is dependent upon concentration, size, shape, distribution and orientation.
The size of an integer is compiler-dependant. The compiler itself is machine-dependant so it could be argued they are in fact machine-dependent, however we don't write code to suit the machine, we write code to suit the compiler, even when the code is machine-dependent.
The machine-independent phase in a compiler refers to the stages of compilation that do not depend on the target machine's architecture. This phase includes syntax analysis, semantic analysis, and intermediate code generation, where the compiler converts high-level source code into an intermediate representation (IR). The purpose is to optimize the code and perform various analyses without considering the specifics of the hardware, allowing for greater portability across different platforms. Once this phase is complete, the compiler moves on to machine-dependent phases that generate the final machine code.
Quite simply, a 16-bit compiler is a compiler for a 16-bit machine.
The compiler translates source code into machine code. As opposed to java, this is a machine specific operation.
A load and go compiler generates machine code and then immediately executes it.
Compiler-dependent. If you have Turbo C, it will be command TCC
Native code is simply machine-dependent code (machine code). It is the only language "understood" by the machine, however the code is non-portable; the code will only execute correctly upon the platform (the architecture and operating system) for which it was specifically intended. A cross-compiler is a compiler which is capable of producing machine code for machines other than (or in addition to) the one upon which the compiler is executing. This is useful for creating software for systems which cannot be programmed directly, such as SmartPhones. Instead, the software is developed on another system (such as a PC or Mac) and compiled with a cross-compiler. A compiler is simply a software program which converts high-level code into a lower-level code. The lower-level code is typically native machine code but there are exceptions. For example, the Java compiler compiles to Java byte code which is suitable for interpretation by any Java virtual machine implementation. There are also compilers that can convert C++ to C. However, it is not possible to increase the amount of abstraction using a compiler -- this can only be done manually.
Machine-dependent (generally called "platform-dependent")
platform-dependent
compiler used to convert high level language coad into machine level language
compiler
Programming in C++ means designing and writing a computer program using the C++ programming language. C++ is a high-level, machine-independent language which must be converted into machine-dependent code by a compiler.