Yes, this is possible when you walk in a zigzag or circular pattern, covering more distance than a straight-line path between the starting and ending points. By changing directions frequently and not following a direct route, you can walk a greater distance while still returning to your original position.
Velocity is calculated by dividing the displacement of an object by the time taken to cover that displacement. It is a vector quantity, meaning it has both magnitude and direction. The formula is: velocity = displacement / time.
Average velocity is a vector quantity that represents the displacement of an object divided by the time it takes to cover that displacement. It includes both the magnitude and direction of motion. Average velocity is useful for describing how an object's position changes over time.
A lever does not increase the distance over which a force is applied. It only changes the direction or magnitude of the applied force.
They are incompatible and can't be converted from one another. In order to get a velocity you would also need the time spent to cover the distance. Then you can use the formula distance/time=velocity. For example if you travelled 120 miles in 3 hours, you've travelled at 40 mph. If you have covered 200 kilometers in 4 hours, you've travelled 50 kilometers per hour.
To find the magnitude of average velocity, you first calculate the total displacement covered by an object. Then, you divide this displacement by the total time taken to cover it. The result is the average velocity, which gives you both the direction and magnitude of the object's motion over that time frame.
Velocity is calculated by dividing the displacement of an object by the time taken to cover that displacement. It is a vector quantity, meaning it has both magnitude and direction. The formula is: velocity = displacement / time.
Distance covered (displacement) and the time taken to cover the distance.
Speed is a scaler quantity i.e. it has magnitude only without direction. It can be calculated using the formula : speed = distance/time where distance is the total distance travelled from initial position to final position; time is the total time taken to cover this distance. Velocity is a vector quantity i.e. it has magnitude as well as direction. It can be calculated using the formula : velocity = displacement/time displacement is the distance between final position & initial position; time is the total time taken to cover this displacement. for example: if a body starts from some initial point goes to a certain distance x and returns back to the initial position. So the total distance covered is 2x but displacement is 0 (zero) because initial & final position are same. So its speed is 2x/time while velocity is 0/t = 0(zero)
Speed = (distance covered) divided by (time to cover the distance) Speed = (magnitude of acceleration) multiplied by (time the acceleration has acted)
To cover the 500-mile distance in the race, the pilots will have to complete 200 laps on the 2.5-mile oval.
Average velocity is a vector quantity that represents the displacement of an object divided by the time it takes to cover that displacement. It includes both the magnitude and direction of motion. Average velocity is useful for describing how an object's position changes over time.
A lever does not increase the distance over which a force is applied. It only changes the direction or magnitude of the applied force.
They are incompatible and can't be converted from one another. In order to get a velocity you would also need the time spent to cover the distance. Then you can use the formula distance/time=velocity. For example if you travelled 120 miles in 3 hours, you've travelled at 40 mph. If you have covered 200 kilometers in 4 hours, you've travelled 50 kilometers per hour.
"Displacement" is the shortest possible measurement between the place you started from and the place where you ended up, without regard for the route you took. It's usually the length of a straight line between those two places. "Distance" is how far you actually traveled on the way ... all the twists, turns, curves, switchbacks, hairpins, loops, and doubles. Distance can never be shorter than displacement. The distance you cover in a day is (distance to school) plus (distance back home). But the displacement is zero because you end up exactly where you started.
To find the magnitude of average velocity, you first calculate the total displacement covered by an object. Then, you divide this displacement by the total time taken to cover it. The result is the average velocity, which gives you both the direction and magnitude of the object's motion over that time frame.
the speed and direction of an object's motion. It is a vector quantity, which means it has both magnitude and direction, unlike speed which is a scalar quantity. Velocity is calculated by dividing the displacement of an object by the time taken to cover that displacement.
Velocity is a vector quantity that specifies both the speed and direction of an object's motion. It is determined by dividing the displacement of an object by the time taken to cover that displacement, and is typically measured in units of distance per time (e.g. meters per second).