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A vector is a line segment originating in an object, on the line of action.
The line of action is an imaginary line, for example, a dropped ball has a line of action passing through its center perpendicular to the ground, and the vector's origin would typically be placed at the top, center, or bottom of the ball.
The length of the line segment indicates its relative magnitude and an arrowhead gives it direction.
A vector is commonly used to show the size and direction of a force, in newtons (N).
11 N
o----->
50 N
<--------------------o
?? N
o------------>
Take the case of an 11 kg ball falling under the influence of gravity.
We could draw a vector pointing up (90 degrees) from the ball, label it as "-108 N", or we could draw a vector pointing down (270 degrees) from the ball, and label it as "108 N". Both are acceptable, and would have the same length, but opposite direction.
You could not draw a vector pointing to the right or left. This would indicate the ball is moving horizontally rather than vertically.
Vectors can be represented graphically using arrows. The length of the arrow represents the magnitude of the vector, and the direction of the arrow represents the direction in which the vector is pointing. Vectors can also be represented by coordinates in a coordinate system.
Some sources of error in determining a resultant by adding vectors graphically include inaccuracies in measuring the lengths and angles of the vectors, mistakes in the scale or orientation of the vector diagram, and human error in drawing and aligning the vectors correctly on the graph. Additionally, errors can arise from distortion in the representation of vectors on a two-dimensional space when dealing with vectors in three dimensions.
Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.
They can be represented by a line made with a #2 pencil. The length of the line is made proportional to the magnitude of the vector, and some kind of identifying mark is made on or near one end of the line to show the direction of the vector.
Components such as forces, accelerations, and velocities are typically shown as vectors on force diagrams. Forces are represented by arrows indicating the direction and magnitude, while accelerations and velocities are also represented by vectors showing their direction and relative size. The length and direction of these vectors provide valuable information about the system's dynamics.
Vectors can be represented graphically using arrows. The length of the arrow represents the magnitude of the vector, and the direction of the arrow represents the direction in which the vector is pointing. Vectors can also be represented by coordinates in a coordinate system.
Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.
Some sources of error in determining a resultant by adding vectors graphically include inaccuracies in measuring the lengths and angles of the vectors, mistakes in the scale or orientation of the vector diagram, and human error in drawing and aligning the vectors correctly on the graph. Additionally, errors can arise from distortion in the representation of vectors on a two-dimensional space when dealing with vectors in three dimensions.
You can add the vectors graphically - join them head-to-tail. Or you can solve them algebraically: you can separate them into components, and add the components.
Yes. Vectors contain both magnitude and direction. Graphically three vectors of equal magnitude added together with a zero sum would be an equilateral triangle.
To add two vectors that aren't parallel or perpindicular you resolve both of the planes displacement vectors into "x' and "y" components and then add the components together. (parallelogram technique graphically)
shift of the consumption schedule
Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.
To add two vectors that aren't parallel or perpindicular you resolve both of the planes displacement vectors into "x' and "y" components and then add the components together. (parallelogram technique graphically)AnswerResolve both of the planes displacement vectors into x and y components and then add the components
Either graphically, or with math. Graphically: Put them one after another, head to tail. With math: Each component must be separated into components. Add the components separately, for example, the x-component and the y-component.
Vectors can be represented graphically in a three dimensional framework (x,y,z) or width, breath and depth from a zero origin.
1) Graphically. Move one of the vectors (without rotating it) so that its tail coincides with the head of the other vector. 2) Analytically (mathematically), by adding components. For example, in two dimensions, separate each vector into an x-component and a y-component, and add the components of the different vectors.