The answer should seem to come from behind the surface.
If a person is in front of a smooth surface from which a sound is reflected, the person would hear a sound that ====================================================== Allow me to add(: SEEMS TO COME FROM BEHIND THE SURFACE:>
The sound would be reflected and seem to come from behind the reflective surface. This is commonly experienced near airports, where the sound of aircraft appears to come from the opposite direction, instead of from the airport.
A window makes a reflection by allowing light to bounce off its smooth, shiny surface. When light hits the window, some of it is absorbed and some is reflected. The reflected light creates an image of the objects in front of the window on the glass surface.
You can see a reflection in a surface when light rays bounce off the surface and travel to your eyes, creating an image of what is in front of the surface. In order for a reflection to be clear, the surface needs to be smooth and not absorbent.
Light will be both absorbed and will be reflected unevenly (scattered) when impinging on a surface that is irregular. It depends on the light and the surface, but some light will be absorbed, and the rest (a little or a lot) will be scattered when it is reflected in different directions.
If a person is in front of a smooth surface from which a sound is reflected, the person would hear a sound that ====================================================== Allow me to add(: SEEMS TO COME FROM BEHIND THE SURFACE:>
seems to come from behind the surface
The sound would be reflected and seem to come from behind the reflective surface. This is commonly experienced near airports, where the sound of aircraft appears to come from the opposite direction, instead of from the airport.
A window makes a reflection by allowing light to bounce off its smooth, shiny surface. When light hits the window, some of it is absorbed and some is reflected. The reflected light creates an image of the objects in front of the window on the glass surface.
Technically, the person would hear the sound twice ... once when it passes him on the way toward the smooth surface, and once after it reflects from the surface and passes him again in the opposite direction. In practice, though, you can't detect two seperate sounds if they come too close together in time. So the person standing near the wall could only hear both sounds if he's something like 56 feet or more from it. (0.1 second delay between the incident & reflected sounds)
You can see a reflection in a surface when light rays bounce off the surface and travel to your eyes, creating an image of what is in front of the surface. In order for a reflection to be clear, the surface needs to be smooth and not absorbent.
Light will be both absorbed and will be reflected unevenly (scattered) when impinging on a surface that is irregular. It depends on the light and the surface, but some light will be absorbed, and the rest (a little or a lot) will be scattered when it is reflected in different directions.
light bounces off an object and on to the miorror surface where it is then reflected at the same wavelength as it was casted on to there with
Smooth surface caries is on a surface that does not have pits, fissures. Usually on the front, back, or side of the tooth as opposed to the top where there are hills and valleys so to say. If the caries is on the crown part of the tooth it started on the enamel, but may have progressed down to the dentin which is the next surface under the enamel.
The reflective surface is a mirror. It can be highly polished metal or chromed, the surface of a calm area of water, or a flat glass plate with a silvered back and a protective coating.
The light is reflected from Barry's tie surface towards the mirror, then bounces off the mirror surface and travels to Barry's eyes. Barry sees the reflected light, which allows him to see his tie's color and pattern without directly looking at it.
A mirror is a smooth surface that reflects light to form an image. It works by bouncing light rays off its surface, allowing light to reflect off at the same angle it hits the mirror. This process creates a virtual image that appears behind the mirror at the same distance as the object in front of it.