An object that produces a blurry image is called out of focus. This can happen when the camera or eye fails to properly focus on the subject, leading to a lack of clarity and sharpness in the resulting image.
The displaced image of an object due to the bending of light rays is known as a virtual image. This type of image cannot be projected onto a screen and is formed where light appears to diverge from after passing through a lens or mirror.
An object that produces its own heat and light energy is called a "self-luminous object." This term is often used to describe things like stars or artificial sources of light that generate their own energy.
When one object applies a force to a second object, we call this force the action force.
The movement of an object is called motion.
The amount of matter in an object is called its mass.
If it is the object that produces the sound then it is the bow.
The displaced image of an object due to the bending of light rays is known as a virtual image. This type of image cannot be projected onto a screen and is formed where light appears to diverge from after passing through a lens or mirror.
An object that produces its own heat and light energy is called a "self-luminous object." This term is often used to describe things like stars or artificial sources of light that generate their own energy.
Blurry possibly? Anybody correct me if I'm wrong.
His name is "Turbo" but now they call him "Blurry"
Virtual Image
Its called a virtual image.
a 3D image!
yes we can call a static method with object
You call that the "weight" of the object.
the sun creates it's on heat because it already fire
You would want to register a MouseMotionListener object with the Component object that contains your image. myComponent.addMouseMotionListener(new MouseMotionListener() { void mouseMoved(MouseEvent ev) { // Put code you want to happen when the mouse moves. // Example: print out the x,y coordinates of the mouse in the object. System.out.println(ev.getPoint()); } void mouseDragged(MouseEvent ev) { // Needs to be implemented as part of MouseMotionListener } });