A: you need to measure the distance traveled ( a ruler/ tape measure) the angle of the ramp ( a protractor) and how long it took to roll the given distance ( a stop watch or cameras liked to a timer or reed switches linked to a clock so you can get an accurate start and stop time) . The Distance traveled divided by time taken will give you the speed E;G 1 meter traveled in a second = 1meter a second, and 2 meters in a second = 2 meters a second ,and 60 meters in 20 seconds = 3 meters a second ( do this in meters per second) .You can then work out how many kilometers an hour it has traveled. But it all depends on how scientific you want to get - but for basic high school stuff just a way of measuring the angel of the ramp and a way of measuring the length travele!d
Two factors that affect the distance taken for a toy car to stop after rolling down a ramp are the angle of the ramp and the surface friction. A steeper ramp will give the car more initial speed, leading to a longer stopping distance. Additionally, greater surface friction will slow down the car more quickly, resulting in a shorter stopping distance.
Yes, the speed of a ball rolling down a ramp can change with the type of surface it is rolling on due to factors such as friction. A smoother surface will likely have less friction, allowing the ball to roll faster, while a rough surface will create more friction, slowing the ball down.
To determine the average speed of a toy car rolling down an incline, you can set up a ramp with a known angle of inclination and marked distances. Use a stopwatch to measure the time it takes for the toy car to travel each marked distance. Then, calculate the average speed by dividing the total distance traveled by the total time taken. Repeat the experiment multiple times for accuracy.
Friction plays a key role in determining the stopping distance of a toy car rolling down a surface. The greater the friction between the wheels of the car and the surface, the shorter the stopping distance will be. Conversely, if there is less friction, the stopping distance will be longer. Other factors such as the speed of the toy car, the weight of the car, and the surface roughness will also influence the stopping distance.
Simple physics, Velocity(Speed)=Distance traveled / Time taken so measure a set distance down your incline and time the toy rolling down if you want a true speed make sure the toy is going at full speed before it crosses the start line and you start your timer, otherwise you will get an average including the toys acceleration time and as such won't be a true representation
The answer depends on what the experiment is: drawing a card, rolling a die, with a spinner, ...The answer depends on what the experiment is: drawing a card, rolling a die, with a spinner, ...The answer depends on what the experiment is: drawing a card, rolling a die, with a spinner, ...The answer depends on what the experiment is: drawing a card, rolling a die, with a spinner, ...
Both rolling and eight or picking three dice from a jar could be possible outcomes of an experiment.
The answer depends on what the experiment is.The answer depends on what the experiment is.The answer depends on what the experiment is.The answer depends on what the experiment is.
Two factors that affect the distance taken for a toy car to stop after rolling down a ramp are the angle of the ramp and the surface friction. A steeper ramp will give the car more initial speed, leading to a longer stopping distance. Additionally, greater surface friction will slow down the car more quickly, resulting in a shorter stopping distance.
The driving distance from Sacramento, CA, USA to Rolling Hills, CA, USA is 404.84mi / 651.53km
The rolling pin is the classic.
Yes, the speed of a ball rolling down a ramp can change with the type of surface it is rolling on due to factors such as friction. A smoother surface will likely have less friction, allowing the ball to roll faster, while a rough surface will create more friction, slowing the ball down.
To determine the average speed of a toy car rolling down an incline, you can set up a ramp with a known angle of inclination and marked distances. Use a stopwatch to measure the time it takes for the toy car to travel each marked distance. Then, calculate the average speed by dividing the total distance traveled by the total time taken. Repeat the experiment multiple times for accuracy.
Friction plays a key role in determining the stopping distance of a toy car rolling down a surface. The greater the friction between the wheels of the car and the surface, the shorter the stopping distance will be. Conversely, if there is less friction, the stopping distance will be longer. Other factors such as the speed of the toy car, the weight of the car, and the surface roughness will also influence the stopping distance.
A rolling average is a range of the average out of a whole range that fluctuates dependent upon various factors.
Simple physics, Velocity(Speed)=Distance traveled / Time taken so measure a set distance down your incline and time the toy rolling down if you want a true speed make sure the toy is going at full speed before it crosses the start line and you start your timer, otherwise you will get an average including the toys acceleration time and as such won't be a true representation
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