The velocity of an object can change as it travels from point A to point B. It could increase, decrease, or remain constant depending on factors such as acceleration, deceleration, or a balanced force acting on the object.
There is not enough information provided about the biker's initial and final velocities or the distance between points B and C to calculate the change in velocity.
horizontal velocity
In a perfectly inelastic collision, the two objects stick together after the collision. The velocity of the objects after collision will be a weighted average of their initial velocities based on their masses. The velocity of ball a after collision can be calculated using the formula: (m1 * v1 + m2 * v2) / (m1 + m2), where v1 and v2 are the initial velocities of balls a and b, and m1 and m2 are the masses of balls a and b respectively.
A. mass times its velocity. Momentum is calculated by multiplying an object's mass by its velocity.
The acceleration of the car can be calculated using the formula: acceleration = (final velocity - initial velocity) / time. Given the initial velocity (A), final velocity (B), and time (8 seconds), you can substitute the values into the formula to find the acceleration.
There is not enough information provided about the biker's initial and final velocities or the distance between points B and C to calculate the change in velocity.
horizontal velocity
In a perfectly inelastic collision, the two objects stick together after the collision. The velocity of the objects after collision will be a weighted average of their initial velocities based on their masses. The velocity of ball a after collision can be calculated using the formula: (m1 * v1 + m2 * v2) / (m1 + m2), where v1 and v2 are the initial velocities of balls a and b, and m1 and m2 are the masses of balls a and b respectively.
A. mass times its velocity. Momentum is calculated by multiplying an object's mass by its velocity.
B. It decreases as the distance between the objects increases. The force of gravity follows an inverse square law, meaning that as the distance between two objects increases, the gravitational force between them decreases.
The escape velocity of an object only depends on the mass of the planet it is escaping from, not the mass of the object itself. Therefore, Starship B would also require a speed of about 11 km/s to escape from Earth.
Since, momentum before impact = the momentum after impact. Therefore, A x B = (A + C). v Final velocity, v = A x B/A + C
Yes. You could have two objects with the same final velocity (momentum, if they have mass), but having each one accelerated differently. Imagine object A starts from 5 m/s, and is accelerated over 1 second with acceleration of 20 m/s2 to attain a final velocity of 25 m/s. Now, imagine object B starts from 15 m/s, and gets an acceleration over 1 second of 10 m/s2 to attain the final velocity of 25 m/s. Both end up with the same velocity, but had different accelerations.
The acceleration of the car can be calculated using the formula: acceleration = (final velocity - initial velocity) / time. Given the initial velocity (A), final velocity (B), and time (8 seconds), you can substitute the values into the formula to find the acceleration.
a) A speed, b) a velocity.
You can conclude many things, but you have to make some assumptions. The conclusion you could make from this limited amount of data is that the two objects are falling, since objects fall at the same rate.
If two objects start from rest and have the same constant acceleration, their velocity and displacement from the starting point will always be the same. Acceleration is distance per time squared. It has nothing to do with the size or mass of the car. Unless, of course, their initial directions were different. Then it is possible for their perceived velocity to be different.