To completely describe the motion of an object you will need to know (1) the object's position in space and time, (2) the objects velocity, including the direction of travel, and (3) the object's acceleration, including the direction of acceleration.
However, the Heisenburg Uncertainty principle states that the more accurately you measure object's position, the less information you will have about its velocity, and vica versa. The more accurately you measure an object's velocity, the less information you will have about its position.
frame of referance
relative
It certainly is necessary. Sometimes it may be implied - for example, in practice, quite often planet Earth is used as a frame of reference. But whether it is implied, or explicitly stated, you always need a frame of reference to describe motion, or position.
That's right, motion cannot be measured unless you have some frame of reference within which to measure it.
No. Friction is just necessary for controlling motion.
Galileo believed that it was necessary for a scientist to describe how things move (kinematics) before he can explain the causes of motion (dynamics).
The two factors that describe motion are thing. :)
It certainly is necessary. Sometimes it may be implied - for example, in practice, quite often planet Earth is used as a frame of reference. But whether it is implied, or explicitly stated, you always need a frame of reference to describe motion, or position.
Speed and direction of motion.
Something has to either be pushed or pulled by force.
Something has to either be pushed or pulled by force.
That's right, motion cannot be measured unless you have some frame of reference within which to measure it.
No. Friction is just necessary for controlling motion.
Galileo believed that it was necessary for a scientist to describe how things move (kinematics) before he can explain the causes of motion (dynamics).
The two factors that describe motion are thing. :)
Describe the three types of plate motion and the faults that are characteristic of each type of motion.
No options are given to answer the question
Motion = dPosition/dt
By the relative motion of neighbour objects