Radiosity is a technique used in computer graphics to simulate the way light bounces between surfaces in a scene, resulting in more realistic lighting. It takes into account both direct and indirect lighting to create more natural-looking images. By calculating the energy exchange between surfaces in a scene, radiosity can produce soft shadows and smooth transitions between light and dark areas.
Michael F. Cohen has written: 'Radiosity and realistic image synthesis' -- subject(s): Computer graphics, Digital computer simulation, Digital techniques, Image processing, Radiosity
Radiosity is rendering technology that realistically simulates the way in which light interacts in an environment
Konrad F. Karner has written: 'Assessing the realism of local and global illumination models' -- subject(s): Computer graphics, Image processing, Radiosity, Photo-realism, Digital techniques