Distance travelled (displacement). Distance = velocity/time, so velocity * time = distance. Likewise, x = dv/dt so the integral of velocity with respect to time (area under the graph) is x, the distance travelled.
Acceleration is typically measured in meters per second squared (m/s^2) using devices like accelerometers or by calculating the change in velocity over time. Acceleration can also be measured in units such as centimeters per second squared (cm/s^2) or feet per second squared (ft/s^2) depending on the preference of the user.
When stream flow decreases to below the critical settling velocity of a certain size particle, the particle will settle out of suspension and deposit on the streambed. This process is known as sediment deposition and is influenced by factors such as stream velocity, particle size, and sediment concentration.
As the ball falls farther below the point of release, its velocity will increase. This is due to the acceleration caused by gravity pulling the ball downward. The acceleration will cause the ball to speed up as it falls.
If the acceleration is constant.... The formula for velocity is v = v₀ + at For distance it is d = d₀ + v₀t + ½at² For velocity without time it is. v² = v₀² + 2ad For more details refer to the related link in the Related Links section below. The subject is called kinematics
There is not enough information provided about the biker's initial and final velocities or the distance between points B and C to calculate the change in velocity.
If you're graphing velocity vs. time, you're denoting what velocity you're moving at various points in time. The slope of the line at any given point is your acceleration at that time. The area beneath the graph would be the total distance traveled. For example, if you were traveling at 50mph for one hour, the graph would be a straight line parallel to the x axis. The area will be 1 hour * 50 miles per hour = 50 miles. By the way, if you can get this concept down, you've figured out the basic ideas of differential and integral calculus! The slope of the graph is the differential, and the area under the curve is the integral.
The distance it travels in a caertain amount of time as well as the direction
If you're graphing velocity vs. time, you're denoting what velocity you're moving at various points in time. The slope of the line at any given point is your acceleration at that time. The area beneath the graph would be the total distance traveled. For example, if you were traveling at 50mph for one hour, the graph would be a straight line parallel to the x axis. The area will be 1 hour * 50 miles per hour = 50 miles. By the way, if you can get this concept down, you've figured out the basic ideas of differential and integral calculus! The slope of the graph is the differential, and the area under the curve is the integral.
This question revolves around the idea of vector quantities. Vector quantities involve two factors: magnitude and direction. Velocity (as well as average velocity) is a vector quantity. The given value of 100m is a magnitude of a distance which is a scalar quantity. Average velocity can be represented as below (all V's represent velocity, not speed). Vavg = ½ (Vi + Vf ). Let us say that an object was traveling at an initial velocity of 15m/s [East] for a certain amount of time. Afterward, the object suddenly travels at a final velocity of 15m/s [West] for a certain amount of time. In total, the object may have traveled 100m. Because the direction of the two velocities are opposite, the magnitude of the two values are opposite of one another. In other words, Vavg = ½ (0m/s) = 0. Therefore, it is important to always think about the direction an object is travellng when a vector quantity is involved.
For the purposes of this explanation, velocity will be given in m/s. If it's starting position is the same as its stopping position, the radio controlled car will have an average velocity of zero meters per second. This is because average velocity is displacement/time interval. Displacement is change in position and is a vector quantity, which has magnitude and direction. Average velocity is the displacement/time interval, and is also a vector quantity, including the magnitude of the speed and its direction. If you start and stop walking at the same position, your displacement is 0m, even if you walked a distance of 100 miles, and your average velocity would be 0m/s. Refer to the related link below for an illustration.
Acceleration is typically measured in meters per second squared (m/s^2) using devices like accelerometers or by calculating the change in velocity over time. Acceleration can also be measured in units such as centimeters per second squared (cm/s^2) or feet per second squared (ft/s^2) depending on the preference of the user.
Clarity is measured visually and according to standards. You can review the guidelines, below.
The equilibrium quantity supplied is lower than the actual quantity supplied. The market price is below the equilibrium price.
A nominal quantity is one that is represented in current dollars, that is, without inflation effect. A quantity that accounts for inflation effects is called a "real" quantity. For more information, please see the related link below.
The vector quantity among these is momentum. It has direction, and the others do not. A link follows and can be found below. Note that displacement could be a vector quantity, depending on its application.
Wind speed is measured on the Beaufort scale. For more information, see Related links below this box.
The market price is below the equilibrium price.