The total hang time of a projectile is the time it takes for the projectile to go up and come back down to its original height. It can be calculated using the formula: Total hang time = 2 * time to reach maximum height.
Assuming no air resistance, the time it takes for the projectile to return to its starting point is twice the time it takes to reach the highest point of its trajectory. The time to reach the highest point can be calculated using the equation: time = initial velocity / acceleration due to gravity. Therefore, the total time for the projectile to return would be around 6 seconds.
To determine the time a projectile is in motion, you need to know the initial velocity of the projectile, the angle at which it is launched, and the acceleration due to gravity. Using these parameters, you can calculate the time of flight using projectile motion equations.
The two components of a projectile are the horizontal component, which determines the distance the projectile travels, and the vertical component, which influences the projectile's height and the time it takes to reach the highest point and return to the ground.
The horizontal distance traveled by a projectile is determined by the initial velocity of the projectile, the angle at which it was launched, and the time of flight. It can be calculated using the equation: horizontal distance = (initial velocity * time * cosine of launch angle).
The setback force of a projectile is typically calculated by determining the change in momentum of the projectile upon impact with the target. This can be calculated using the formula: Setback force = change in momentum / time of impact. The setback force experienced by the projectile depends on factors such as the mass of the projectile, its velocity, and the material properties of both the projectile and the target.
Assuming no air resistance, the time it takes for the projectile to return to its starting point is twice the time it takes to reach the highest point of its trajectory. The time to reach the highest point can be calculated using the equation: time = initial velocity / acceleration due to gravity. Therefore, the total time for the projectile to return would be around 6 seconds.
To determine the time a projectile is in motion, you need to know the initial velocity of the projectile, the angle at which it is launched, and the acceleration due to gravity. Using these parameters, you can calculate the time of flight using projectile motion equations.
The two components of a projectile are the horizontal component, which determines the distance the projectile travels, and the vertical component, which influences the projectile's height and the time it takes to reach the highest point and return to the ground.
45 degrees to the horizontal will give the maximum flight time for a projectile. If a projectile was fired at 90 degrees to the horizontal, (straight upwards) the projectile will go straight upwards (ignoring the shape, form and aerodynamic properties of the projectile). Likewise if you were to fire a projectile at 0 degrees to the horizontal, the projectile would follow said course, IF gravity was not in effect; a projectile needs some form of vertical velocity to overcome gravity. Hence why 45 degrees will give you the longest distance and consequently flight time.
The horizontal distance traveled by a projectile is determined by the initial velocity of the projectile, the angle at which it was launched, and the time of flight. It can be calculated using the equation: horizontal distance = (initial velocity * time * cosine of launch angle).
The setback force of a projectile is typically calculated by determining the change in momentum of the projectile upon impact with the target. This can be calculated using the formula: Setback force = change in momentum / time of impact. The setback force experienced by the projectile depends on factors such as the mass of the projectile, its velocity, and the material properties of both the projectile and the target.
The formula for the horizontal distance traveled by a horizontally launched projectile is: range = initial velocity * time. This formula assumes that there is no air resistance and that the projectile is launched horizontally.
a projectile is the answer
A projectile that is launched at a lower initial velocity but at a higher angle will spend more time in the air compared to one launched at a higher velocity but at a lower angle. This is because the projectile launched at a higher angle will have a longer time of flight as it reaches a higher altitude.
To find the average velocity of a projectile, use V = D/T (Velocity equals Displacement over Time).
displacement is indirectionly propotional to time .
The acceleration of gravity affects the motion of a projectile. It causes the projectile to accelerate downward, changing its vertical velocity over time, while the horizontal velocity remains constant (assuming no air resistance). This acceleration determines the shape of the projectile's trajectory.