When light rays bounce back, we say they are reflected. Reflection is the bouncing back of light waves when they hit a surface.
No, gamma rays travel at the speed of light, which is the fastest speed in the universe. Comic rays, on the other hand, are high-energy particles that can approach the speed of light but are not faster than gamma rays.
To say "bounce" in French, you would use the word "rebondir".
Light rays change speed and direction as they pass from one transparent material to another, a phenomenon known as refraction. The amount of bending depends on the difference in optical density between the two materials.
Because when it falls with a speed of let's say 10 mph, It hits the ground, and upon impact the ground takes the kinetic force/momentum/scientific thingamabob and returns it with the same force, and that causes the ball to bounce back. Like if you hit your head off a wall, it hurts because the wall bounces back the force that you hit your head off with back to your head.
The virtual image that seems to be behind the mirror is of the same size of the object from where the rays come from. The distance between the object and the mirror is the same distance between the mirror and the virtual image. The most notable difference is that the virtual image is reversed Mirrors have a very smooth surface with very few irregularities - unlike the surface of say paper - which may feel smooth to the touch but in fact is a very irregular surface if seen under a microscope. Light hitting an irregular surface is scattered in all directions so no image can be formed. Light hitting a mirror is reflected in the same order that it strikes the mirror - so an ordered reflection of the object is seen as a clear image. We see objects in a mirror, because a mirror, when hit by particles of light called photons, reflects the photons back to us and some reach, and enter, our eyes. Photons that hit a rough surface will bounce off of the surface in a haphazard manner, while those that hit a smooth surface, such as a mirror, only bounce off of the surface at the same angle at which they hit the object. The scientific term for this phenomenon is reflection. Not all smooth surfaces reflect photons back to us, even though, technically, they should bounce back at the same angle at which they hit the surface. This exception to the rule results, because some smooth surfaces absorb the light particles hitting them, making it impossible for them to bounce back. Another apparent exception to this rule is that, although our bodies are rough, uneven surfaces, off of which light bounces at random angles, our images reflect off of a mirror. The reason for this apparent contradiction is simply that when we stand in front of a mirror, some, but not all, of the light particles bouncing off of us will hit the smooth surface of the mirror. The ones that do reflect our images back to our eyes at exactly the same angle at which they hit the mirror. In other words, photons that bounce off of any part of our bodies and hit the mirror reflect back to our eyes from only one place on the mirror, and at only one angle. It follows that each point on our bodies that reflects back to our eyes from one point on the mirror produces an image in the mirror. All of the images together make up our reflections, like it or not. And remember that mirrors don't lie!
No, gamma rays travel at the speed of light, which is the fastest speed in the universe. Comic rays, on the other hand, are high-energy particles that can approach the speed of light but are not faster than gamma rays.
bounce is usually the same
Infrared rays are electromagnetic waves with a wavelength longer than the wavelength of visible 'red' light [or you could say they have a lower frequency than red light]. Infrared 'light' is used in TV remote controls to transmit information to an infrared receiver on the TV, and also in security systems to create an invisible 'light beam' that when broken, will send a signal back to the system.
Because on the 21 of December each year the rising sun sends its light through the roof-box and along the passage until the rays of light hit the back wall of the chamber
Although it's difficult to be precise, it's safe to say that a ball is likely to bounce back higher from concrete than from carpet.
To say "bounce" in French, you would use the word "rebondir".
When you drop a ball from, say, 3 metres, it will bounce back to roughly 2 metres.
Reflection is when a wave of light bounces away from the material, depending on the material it may maintain its strength. However absorbtion is when the beam of light hits a material and does not bounce back. To explain why light does not bounce back (becomes absorbed) you will need to know about the colour spectrum. A wave of white light contains, Red, Orange, Yellow, Green, Blue, Indigo and Violet. Certain coloured materials will absorb and reflect certain colours of the colour spectum. So say we aim our wave of light at a black filter. Black will absorb every colour in the colour spectum, thus not allowing for any reflection.
An image is called real if the light rays coming from a point(point on object) meet at a point after reflection or refraction. An image is virtual if the light rays do not actually meet after reflection or refraction. These rays appear to come from a point which is the point where we say virtual image is formed.
I think you are trying to say ' Why does water not bounce?'. Well if you are then here is the answer: It does not bounce because it is liquid, have you ever seen a liquid bounce before? No didn't think so. If that is not the answer you were looking for then well,, I just don't know
Rays are given off
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