Hang time depends on your vertical component of velocity when you jump. The higher the vertical velocity, the longer your feet will be off the ground. The horizontal component of velocity does not affect hang time.
Yes, in projectile motion, the vertical component of motion is influenced by the initial velocity in the vertical direction. The horizontal and vertical components of motion are independent of each other, with the horizontal component being influenced by the initial velocity in the horizontal direction.
The horizontal and vertical components don't change. In fact, weight is completely vertical, and has no horizontal component at all, regardless of what the object happens to be sitting on. But the components parallel to the ramp and normal to the ramp depend on the slope of the ramp.
When a projectile is fired horizontally along an incline, the horizontal component of its velocity causes it to move along the incline while the vertical component of its velocity causes it to rise and fall. The trajectory will be a curved path that follows the incline uphill before falling back down. The range of the projectile will depend on its initial velocity and the angle of the incline. Unfortunately, I'm unable to provide a sketch here.
The height of a projectile in motion is dependent on a few different things. The height of a projectile in motion is dependent on weight for example. The height of a projectile in motion will depend on: 1. the gravitational forces acting on it 2. initial height 3. Initial upward (or downward) velocity 4. upward or downward drag forces exerted by the medium it is traveling through (usually air - although it could be a liquid). 5. any upward or downward forces exerted by the independent motion of the medium it is traveling through - updrafts or downdrafts of wind for example.
The vertical speed of a horizontal taut string depends on the wave speed because the tension in the string is responsible for transmitting the wave along its length. The wave speed is determined by the tension in the string and the properties of the medium it is traveling through, which in turn affects the vertical motion of the string as the wave propagates.
Yes, in projectile motion, the vertical component of motion is influenced by the initial velocity in the vertical direction. The horizontal and vertical components of motion are independent of each other, with the horizontal component being influenced by the initial velocity in the horizontal direction.
The horizontal and vertical components don't change. In fact, weight is completely vertical, and has no horizontal component at all, regardless of what the object happens to be sitting on. But the components parallel to the ramp and normal to the ramp depend on the slope of the ramp.
The higher you jump the longer your hang time. Your height is dependant on the force applied to the ground at liftoff
When a projectile is fired horizontally along an incline, the horizontal component of its velocity causes it to move along the incline while the vertical component of its velocity causes it to rise and fall. The trajectory will be a curved path that follows the incline uphill before falling back down. The range of the projectile will depend on its initial velocity and the angle of the incline. Unfortunately, I'm unable to provide a sketch here.
horizontal
vertical
vertical
If one assumes air resistance to be negligible, then: final velocity = sqrt( g * 2 * h ) where g is 9.8 metres per second per second. The quantities v and m do not matter, because gravitational acceleration does not depend on mass (all objects fall at the same rate) and because the horizontal velocity is independent of the vertical velocity.
The height of a projectile in motion is dependent on a few different things. The height of a projectile in motion is dependent on weight for example. The height of a projectile in motion will depend on: 1. the gravitational forces acting on it 2. initial height 3. Initial upward (or downward) velocity 4. upward or downward drag forces exerted by the medium it is traveling through (usually air - although it could be a liquid). 5. any upward or downward forces exerted by the independent motion of the medium it is traveling through - updrafts or downdrafts of wind for example.
That would depend on the shape of the L -- on ration between the horizontal and vertical parts.
That referred to as the y axis in general terms.For 3 dimensional calculations, also the z axis (vertical if you imagine x and y to bound the horizontal plane).
The answer is both. Let's say you're shooting a BB gun with an initial velocity of 50 m/sSay you point it at an angle 36.872° up from horizontal. This gives a 3-4-5 triangle. The initial velocity is directed along the hypotneus of the triangle, and it has components of 40 m/s horizontal, and 30 m/s vertical. If air drag is not taken into account, then after 1 second, the BB would travel 80 meters horizontally. Because gravity is slowing the vertical velocity, the BB will travel less than 30 meters upward in the first second.Now shoot at a 53.128° angle, and you've flipped the 3-4-5 triangle, so that the initial horizontal velocity is 30 m/s and initial vertical velocity is 40 m/s. Now gravity will be slowing down from 40 m/s initial.You can use the following equations to solve for velocity and distance due to acceleration:Vf = V0 + a*t and d = V0*t + (1/2)*a*t2Vf is final velocity, V0 is initial velocity, a is acceleration [in this case -9.8 m/(sec2) for gravity on Earth], d is distance traveled (vertical distance only), t is time.For the first angle, @ t = 1 sec, d = (30 m/s)*(1 s) + (1/2)*(-9.8 m/(s2))*(1 s)2 = 25.1 m (vertical), and in 1 sec, it traveled 40 meters horizontal.For the 2nd angle, vertical distance = 40m - 4.9m = 35.1 m, & 30 m horizontal.If you went and got a different BB gun with more or less initial velocity, just plug that number in for V0. Of course, real-world evaluations would be different, because air drag is a real factor, and it would act to slow down the horizontal velocity component as well.