Velocity does depend on distance. Velocity = Distance/Time
The distance of coasting does not depend on the mass of the skater. In a frictionless scenario, both light and heavy skaters would travel the same distance when coasting as long as they start from the same initial height and have the same initial velocity. The key factor affecting coasting distance is velocity and the initial height of the skater.
distance divided by velocity will give time
velocity is a vector quantity. Its magnitude is given by (velocity)= (distance)/(time)
To determine velocity using acceleration and distance, you can use the equation: velocity square root of (2 acceleration distance). This formula takes into account the acceleration of the object and the distance it has traveled to calculate its velocity.
To determine velocity using acceleration and distance, you can use the equation: velocity square root of (2 acceleration distance). This formula takes into account the acceleration of the object and the distance it has traveled to calculate its velocity.
The distance doesn't depend on the mass.
The distance of coasting does not depend on the mass of the skater. In a frictionless scenario, both light and heavy skaters would travel the same distance when coasting as long as they start from the same initial height and have the same initial velocity. The key factor affecting coasting distance is velocity and the initial height of the skater.
distance divided by velocity will give time
Velocity = distance / unit of time
No, the strength of the gravitational force on an object depends on the masses of the objects and the distance between them, not the object's velocity. The velocity affects the object's motion in the gravitational field, but not the strength of the gravitational force acting on it.
Simple, velocity = distance by time ,which probably means distance = velocity X times.
distance/velocity = time
velocity is a vector quantity. Its magnitude is given by (velocity)= (distance)/(time)
Velocity includes direction. And it's the 'difference', not the 'distance'.
The distance traveled would depend on the spacecraft's speed and the escape velocity of the planet. The formula to calculate the distance traveled with constant acceleration is D = (1/2)at^2, where D is distance, a is acceleration, and t is time. By plugging in the values, you can find the distance traveled.
velocity = distance travelled/time taken to travel that distance
The recession velocity of a galaxy at a distance of 200 Mpc (mega-parsecs) would depend on Hubble's Law and the rate of expansion of the universe. For a rough estimate, assuming a Hubble constant of 70 km/s/Mpc, the recession velocity would be around 14,000 km/s.