Binocular cues are, "Depth cues that depend on the use of two eyes" (Myers, D., 2007, p. 245).
Monocular cues are, "Depth cues available to either eye alone" (Myers, D., 2007, p. 247).
Basically binocular cues are things that help us to perceive depth and we have to use both eyes to perceive them. Monocular cues are the same thing, but you can use only one eye or the other and still see the same effect.
Depth effects that depend on both eyes working at the same time (binocular) are Retinal Disparity and Convergence.
Depth effects that depend only on the use of one eye are: Relative size, Interposition, Relative clarity, Texture gradient, Relative height, Relative motion, Linear perspective and Light and shadow.
Monocular cues are depth cues that require one eye to perceive, such as relative size and texture gradient. Binocular cues are depth cues that depend on the use of both eyes, such as retinal disparity and convergence. Binocular cues provide more precise depth perception than monocular cues.
Binocular cues, as opposed to monocular cues.
Interoceptive cues are signals from inside the body that provide information about one's internal physiological state, such as heart rate, hunger, or pain. These cues play a role in regulating emotions and behavior.
Communication is the overall process of exchanging information or ideas between individuals using verbal and non-verbal cues. Language is a specific system of symbols (words) and rules (grammar) used within a community to communicate meaning. While language is a key component of communication, communication can also occur through gestures, facial expressions, and other non-verbal cues.
Context cues in psychology refer to environmental cues that can influence behavior, emotions, and thoughts. For example, a study on context cues in memory might show that memory retrieval is better when the environment during retrieval matches the environment during encoding. These cues can provide valuable information about how our surroundings impact our psychological processes.
Feeling hungry or seeing a commercial for a specific food are examples of short-term cues for eating. These cues can trigger immediate feelings of hunger or cravings for certain foods.
Retinal disparity
Binocular cues, as opposed to monocular cues.
spelling!
Well, if you mean how they look, hand spliced cues have more round splices, whereas machine spliced cues have more straight splices.
The big differences are cost, lifespan, and workmanship. Fiberglass cues are generally high volume production cues and are therefore very cheap. Fiberglass cues generally will not warp. Fiberglass cues cannot have any intricate designs or workmanship (what you see is what you get), and generally will never be worth as much as their purchase price as a used cue. Wood cues cannot be made as quickly as fiberglass and therefore usually will usually cost more. Well made wood cues can last a lifetime if properly maintained, but require care. Wood cues can have a wide range of workmanship, with the above average cues typically inceasing in value as they get older. The action of the tip and shaft on contact is much different between different wood cue designs, and different again with fiberglass - this requires getting used to the difference for anything other than a straight on shot. The feel and playability is very different between fiberglass and wood and many experienced players will not play with a fiberglass cue.
The binocular cue for perception of distance is linear perspective. It is the visual measure of which items are close to the viewer and which items are far away from them.
No. Other than both being cue sports, they are very different.
Monocular cues use tension of the muscle attached to the lens to tell how close an object is if less than four feet away.
Interoceptive cues are signals from inside the body that provide information about one's internal physiological state, such as heart rate, hunger, or pain. These cues play a role in regulating emotions and behavior.
There are two versions of Balabushka cues - Today, they are made in Arizona under a license to use the Balabushka name. However, the original Balabushka cues were made by George Balabushka in New York City. The original cues are considered rare and expensive. With the exception of the license to use thename, there is no direct connection between the original Balabushka cues and those sold as new today.
Tangable cues
Parris Cues was created in 1984.