The ancient Romans had a guild for just about everything, from funeral guilds to musician's guilds. Any occupation could have a guild or union as we would call them today. The guilds set guidelines for wages and some of them were politically important.
Latin was the language spoken by the Romans so the obvious Latin mathematical symbols would be the Roman numeral system. Many of our mathematical words such as addition, subtraction, division, multiplication, fraction, decimal, percentage, calculate ........ etc. come directly from the Latin language.
There can be different categories of symbols used, but the ones you are referring to would be operators, such as the signs for addition, subtraction, multiplication and division. Other symbols used include brackets and symbols to aid formatting like currency symbols, decimal points and percentage signs.
There were many guilds. They were divided into two main types, guilds for craftsmen and guilds for merchants. Each of these types had many different kinds of guilds within it. Examples of crafts guilds included stone masons, carpenters, wax candle makers, brewers, soap makers, and fine shoe makers. Industries such as textiles sometimes had many guilds associated with them, each for a different kind of operation. Wool weavers would have one guild, and another would be for makers of linen or silk, and tailors had their own guilds separately. Guilds were often affiliated with each other, and this included trade guilds and merchant guilds both. In some places, the town or city governments were run by guilds, and such cities built alliances of their own.
merchant guild would buy merch and then sell while craft guilds would sell the stuff they made i think...
It would depend on what qualification your talking about?
The guide words at the top of the page in the dictionary for the word "addition" would be "address" and "adherent."
It is difficult to represent the words in English according to the rebus system, becausemany words of different meaning would come to share the same written symbols. For the reader, this would not be as desirable as when there are separate symbols for separate words. However, we should not exaggerate the problem, as written symbols are borrowed to represent new words with the same sounds regardless of what these symbols originally meant.Example: It is difficult to represent the word English in English according to the rebus system. Eng by itself does not "mean" anything nor does glish.
I think you mean, what are the 3 properties of addition? Well, addition, like everything else, has infinitely many properties. But I am guessing you mean the 3 properties of addition that are described in the axioms of algebra. Namely, 1. The commutative law. This says that you can add 2 numbers in either order and get the same answer. In symbols, x+y equals y+x. 2. The associative law. This says that if you add 3 numbers, you can group them either way without changing the answer. In symbols, (x+y)+z equals x+(y+z) 3. The distributive law of addition over multiplication. I will not try to describe this in words, which would be long and confusing. It is most clearly described in symbols: x*(y+z) equals x*y + x*z * * * * * An excellent attempt at answering a flawed question. There are only two properties of addition, so trying to describe 3 is not really possible. The third one, above, is a property of multiplication over addition - not of the operation of addition.
The guilds are often divided into two types, merchants' and crafts' guilds. They were similar in many respects, such as being used to prevent outside competition. In other ways they were different; where crafts guilds often made newcomers go through a long process of apprenticeship, merchants' guilds sometimes gave membership to children of members and sometimes sold memberships.
Usually guilds would punish members that cheated customers, did shoddy work, or did not pay their dues. Other behaviors were sometimes punished depending on the guild itself.
The craft guilds controlled the quality and quantity of production. Guilds protected the town's merchants and craftspeople from having to compete with those from outside the town.